As like all of the Metal Slug games, Metal Slug 5 has tons of unused sprites, but these are all easier to see, what with the sprite viewers built into the game. To see these, use the level select to go to areas 3: D T_5 and 3: E T_6; T_5 shows all of the spritesí frames, but T_6 shows them animated, and has more than T_5.
Thanks to the fact that the game has itís own built-in sprite viewer, the palettes are actually correct here!
And yeah, believing there's genuine organisation to the layout here is blasphemy.
| Slugs, vehicles and robots
| promotional hogwash
| leftovers |
It seems the graphics artists wised up and realised that the animations they were editing were unused - these animations for Marco and Tarma (no Eri and Fio) don't animate fully.
The legs of the characters running along the ground during the jetpack segment of MS3; there's no ground to run on, so these go unused. V-King brought it to my attention.
I thought this was unused, but Gabriel informed me that it's actually used. That's either laziness or just plain stupidity, both on my part and Playmore's.
Two frames of Fio's MS2-exclusive stabbed-with-sword animation. Nobody else has any remnants of this animation but Fio.
Just seeing this guy makes me pumped!
He's an unused prisoner, who once released from his ropes, acts like Hyakutaro by staying behind you and firing... exploding machine guns. The problem is he always tries to cover your back, so if you're turning around constantly, he'll just run around like a headless chicken. He also doesn't recognise enemies and destroyable objects like Hyakutaro does, and combined with his gun's short range, along with how he likes to abandon you randomly, he's fairly useless. They would've had to have increased his AI by a lot before he could be a useful ally in the final game, but thanks to the game being rushed out, they just left the poor guy as an unused character.
What's up with the name, you ask? Well I rescued him, warped to a boss and finished the stage, and his name showed up as "[rank] Achilles". So I put a Glen in there and now everyone treats it as official even though it's just blatant fanon.
So yeah, Glen's useless and unused except in an unused area (3: 9 T_1), but he's awesome. He also appears in a promotional poster for the game, which is cool.
This tiny little guy appears in the hidden area, 3: 9 T_1, and serves little purpose: He comes in from the left side of the screen, speeds off the right, then comes back in as ...
... a regular sized boat man. Interestingly, this one always stays in front of you, firing missiles back at you; unlike the boat guys in Mission 1, who just go about anywhere.
Apparently, it's impossible to get the sniper to die while lying down. Domino said it was possible, but I've never been able to do it myself. Galvatron achieved it in Metal Slug Anthology, but only when the sniper screwed up and began walking on air.
Some injured bloke hobbling along. Edit from Metal Slug 3.
The masked soldier driving the motor bike. He has all the animations of the regular gas mask biker, but I've yet to see him in the actual game.
A log bridge that is stationary, wobbling, and destroyed. There's also a longer one, not pictured.
Rumi Aikawa in a jet! It even has an animation that remotely resembles it moving, and a big giant burst of flames out the back like an engine thing! Likely a movie scene element.
A crossed out pistol icon. Sounds like you were prevented from using weaponry in certain areas ala Metal Slug: 1st and 2nd Mission, perhaps.
This stupid kid would've appeared among the running guys in Mission 3 and 5.
A big ol' jellyfish. Just like the other jellyfish, it has animations of it pulsating, and exploding like a stepped-on melon.
The art gallery menu. Very out of place!
Yeah, this is in the game, but this here is a hover jet thing that can hurt you, and can be destroyed. Technically, it's not unused graphics, but really unused code. Yeah. Er. It shows up in 3: 9 T_1.
Slugs, vehicles and robots
But you can't complete a level with the TIAF660. No way man. If you warp anywhere else with it then you fall through the ground and explode.
A robot shooting via transforming it's hand! This animation is also used for the robot with the spiked faceplate, but I didn't bother animating that.
There's a single robot in the entire game that uses this animation, located in the last area before the boss in Mission 3 (3: 4 1_3). Near the end of the area, a group of three robots will come down, two will land on the platform above, while the third will land on your platform. That third one is the robot that uses this animation. He acts no different than the other robots, other than the fact that when he shoots, he uses this animation, and fires a Rocket Launcher missile that doesn't harm you. Enomosiki claimed that it does harm you, but I could never get it to be life-threatening.
One of those weird beetle robots... but it's sideways!
The TIAF660 spinning. There's even animations of the characters inside spinning, but I've no idea what this would've been used for. Damaged animation? Slipping on oil?
It's worth pointing out how the design is slightly different. The view of the car if completely from the side, unlike the slightly-from-above perspective of the rest of it's sprites. It also appears that it's vulcan cannon was to be held at the back of the car on that little brown thing; if you ask me, that seems like a better position for it than on the side window. This design is also visible on it's unused vehicle icon.
And it going over a bump, as well as the characters reacting to the bump, not pictured. This would've been in the ending, but they couldn't even fit that minor detail in before rushing the game out.
Apparently the TIAF660 shot it's rockets out of it's front, instead of through the wind screen.
This was found at Ignition Entertainment's Metal Slug 5 site. It uses the old design used in the spinning animation, with the vulcan cannon on the back, a straight side view, and such. What's interesting is that the site calls it the Slug Mobile. I've never heard that as it's name before.
And the Slug Copter was there too, with an ugly white dome thing.
And the Slugnoid, now red.
One of those missile shooters turning. I've tried, but apparently these things are incapable of turning around.
RFZ9000 found this animation of the air plane spinning. Not much to say about it, really.
And he also found it with a bomb, instead of it's usual missile.
And he's still at it. RFZ9000 found the helicopter using that gun from Morden's copter.
Yep, they forgot to get this bad boy as an item you can use without access to unused areas and test stages. It works perfectly, it's just not in any stage you're meant to see.
The pulse Heavy Machine Gun cannot be found anywhere. DON'T EVEN TRY.
Ditto with the Flame Shot, except both the plain vanilla Flame Shot and big cheese Flame Shot are unused.
The bird licking itself. Dirty boy.
Some pork product.
A fire extinguisher.
A fish in a fishbowl. It has another animation where the bowl shatters and the fish limps about feebly. T'was such a good little fish.
A laughing skull with flashing eyes.
Message in a bottle.
Some flowers in a vase.
Cash in the attic.
A laptop with about four different animations. Quite a bit for something that's probably just a mere bonus item.
A cup of cola.
A comically huge sandwich. I find it hilarious how the bonus items in the Metal Slug games are always so large; for example, when Fio lays out a picnic, she eats a proportional sandwich. Then compare it to this monster, that's at least the height of her torso.
Again with the giant items. One of the fat characters could probably use this necklace as a belt or something.
Some kinda bottle rocket or firework or something. It has an additional animation where the fuse burns down and the rocket sprays flames underneath.
Looks like a fruit. A pear, perhaps? It shows up in Metal Slug 3 and probably others.
A strawberry that's actually slightly proportionate! If you believe it's a mutant strawberry.
A spinning screw. Likely a piece of debris from a destroyed piece of machinery.
We all scream for ice cream.
A giant burger that's bigger than our heroes' heads.
A similarly sized hot dog with animation that I cocked up.
A gear that's both stationary and moving. The spinning makes me believe it's debris, but it's bundled among the items, meaning it could be both. Perhaps.
That's a hell of a lot of popcorn.
Some crystal. It looks odd without a bottom.
A mobile phone.
A promotional flyer for the game, but there are two changed sprites, and two entirely new sprites! In the middle are two robots, but their faces are quite different, looking more primitive, and quite like a pair of jerkheads with overbite and under bite, respectively.
Below Tarma is another robot, but it's some kind of jet hybrid, with wings, fins, jet boosters, and a rocket launcher. Interesting.
And to the right of badly drawn Fio is a tank, but with a giant radar dish as it's cannon. I guess it shot lasers or something. We all know radar dishes shoot lasers.
Between Marco and Eri is the boss of Mission 4, but it's significantly different in design. I really can't explain how it's different, as it's just a whole new sprite. Look for yourself.
And between the jet robot and the "STRIKE DESTROY" logo, there's the boss of Mission 2. Also different in design, take a look.
Another flyer, this time giving you a look at your new partner: The Slug Gunner. Up above is the boss of Mission 2 (thanks to Ben Chan for pointing that out to me because I'm dumb), along with two smaller planes that appear nowhere in the game. They're more like jets instead of those old-timey planes that the baddies use.
Over to the right is the TIAF660, which is occupied by an interesting pair. On the left is Glen Achilles, while on the right is an unknown guy. He looks like the characters in their fat status affect, holding a fatty's bomb, and wearing sunglasses and a Rebel soldier's helmet. It also looks like he has a white shirt, judging from his arm. Who is he? A scrapped helper character, like Glen and Hyakutaro? A character who was to appear in a movie scene? Very mysterious. =0
Ignition Entertainment's MS5 site has a larger image of the car and it's occupants just below it's menu.
That's definitely Glen. Still no clue who that is beside him. Some people say it looks like a portly Mr. Big from the Art of Fighting games. I say they're nuts.
The Metal Slug 10th Anniversary site has a couple of design documents on the game (thanks to stoffhime1 for pointing this out to me), one of which shows a variety of Slugs that were planned and appear to be both hijacking enemy vehicles and mixing and matching already made Slugs. I assume they didn't make it in because the developers were too busy deluding themselves with the thought that the Slug Gunner was actually good.
Concept art of the TIAF660 and the Black Hound. The TIAF's turret is the old side-view style, except the turret is actually on the car and invading the space of the back window. The Black Hound actually appears to be a more unique tank here, rather than simply a modified Metal Slug.
The controller of the Mission 3 boss, punching. Enomosiki thought this was one of those ordinary gasmask soldiers, but it isn't, it's the controller of the Mission 3 boss, punching. Nobody believes me that it's the controller of the Mission 3 boss, punching. Do you believe me that it's the controller of the Mission 3 boss, punching? I hope you do.
This is the second boss's death animation, while on fire. Interestingly, it is used in the game, all they did was change the colour of the fire and the smoke to green; why they did so is a different matter altogether.
Behold: The most controversial unused sprite of all the Metal Slug games.
Back in the day, everybody (well, everybody in NeoGeo related forums, and in Metal Slug 5 related topics) was talking about the stone turtle, claiming it was the true final boss, and was unlocked by some ridiculous task, like collecting all the rats, killing all the officers with none escaping, completing the game without using a continue, and so on. Unsurprisingly it was just a load of crap.
So, the stone turtle. In all his majesty. According to it's animations, it has a laser on it's stomach, a retractable head, and the rest is left to the imagination. I presume it shoots fireballs and orbs and stuff out of the empty neck when it's head retracts. What's interesting is that it has no animation of it in shambles, unlike all the other bosses in the game. Either they never got around to doing that, or it just exploded into nothing, which would look pretty cheap.
And this is what the REAL final boss would've been, apparently. Sean Connery on a floating pillar. Nah. Probably that guy who took the mask and got zapped with lightning. Who knows where the mask is, though.
The tower has plenty of animations, but mostly of lasers and spinning bits and pieces, and lighting, and crap. There's only two animations of the actual tower-rider: Him looking forward, him looking to the left, and looking to the right. None of him leaping into the air or reeling back in pain or laughing evilly. Just looking around with that demented face. So what would happen to the guy himself would be awkward. You can't just have him blow up with no traces remaining. And from the looks of it, the pillar has more attack methods than the big skull demon.
To add more fanon to the mess, I assume you would've fought the turtle in 5: 8 5_T after the subway, then fight the elephant robot tower thing, and then get on top of the tower and fight this guy, where the mask would become the big demon thing, I suppose. Maybe. SNK has some serious shit to answer.
Either way, he's unused, and is very mysterious. Hurf.
The exciting stuff! As always, it's an incomplete list.
|Marco/Tarma shoot backwards|
|Eri working a lever|
|Players drown without oxygen tank|
|Players fat, facing up, turning|
|Players getting up from stun attack (slow)|
|Players getting up from stun attack (fast)|
|Players unused aim upwards|
|Players unused crouch throw|
|Players unused up, turn and shoot|
|Fio with Eri's win animation|
|vehicle Mission Complete icons (Slug Copter, etc)|