Missing Areas


Metal Slug X, on the other hand, has a ludicrously huge level select. There's around seventy levels! That's a lot of unused areas, though a lot of them are just warps to certain parts in the levels... though that may imply some interesting design changes were once planned for the game. Read on!
Huge thanks to candy76041820 for the name translations.

NUMBER

TITLE

COMMENTS

コウサに ふかれて
Blowin' in the Sand

1:1

さばく
Desert

The desert mission.

1:2

じゅうたんや
Carpet shop

Unused area. This is a room from Metal Slug 3ís fourth mission.

1:3

じゅうたんや かち ふっき
Return from carpet shop

Warp. Start at the three cannon towers.

1:4

さばく ループ
Desert loop

Unused area. An endless desert at day like Metal Slug 2ís.

1:5

さばく ループ かち ふっき
Return from desert loop

Warp. First mission at the truck full of slashing guards.


いせき いりぐち
Monument of Sadness

2:1

いせき いりぐち
Ruins entrace

Outside the desert crypt.

2:2

いせき げんば
Ruins location

Entrance of the desert crypt.

2:3

いせき とう
Ruins tower

Last crypt area.

2:4

いせき かいろう
Ruins corridor

Unused area. This is a part of Metal Slug 3ís fourth level.

2:5

かいろう かち ふっき
Return from the corridor

Warp. Start at the first mummy generators.

2:6

つりてんじょう
Suspended ceiling

Unused area. Another part of the fourth mission in Metal Slug 3.

2:7

つりてんじょう かち ふっき
Return from the suspended ceiling

Warp. Start at the first mummy dogs.

2:8

りゅうさ
Quicksand

Unused area. Yet another part of Mission 4 in Metal Slug 3.

2:9

りゅうさ かち ふっき
Return from the quicksand

Warp. Start a little after the first mummy dogs.

2:A

いせき せまいへや
Chamber of relics

Unused area. A part of Metal Slug 3ís Mision 4.

2:B

せまいへや かち ふっき
Return from chamber

Warp. Further after the last checkpoint type thing.

2:C

いせき エレベータ
Ruins elevator

Unused area. Stone lift from Mission 4 of MS3.

2:D

エレベータ かち ふっき
Return from the elevator

Warp. Checkpoint at the boss.


カゼの マドリガル
The Wind's Madrigal

3:1

わっしゃ
Train

Train level.

3:2

ソララÖ
Into the sky...

Unused area. Remnants of Metal Slug 3ís Mission 5ís beginning

3:3

ソラかち ふっき
Return from the sky

Warp. Start at the mini boss. Fat allowed.


プサンコウに かえれ
Return to Pusan

4:1

ほんこん しょうてんかい
Hong Kong shopping district

China land.

4:2

ほんこん げすいどう
Hong Kong sewers

Warp. Somewhat endless sewers of Mission 5.

4:3

げすいどう かち ふっき
Return from the sewers

Warp. Checkpoint after the watery area. Fat allowed.

4:4

マンイーター ちかそうこ
Maneater den

Unused area. Area from Mission 4 in Metal Slug 3.

4:5

ちかそうこ かち ふっき
Return from the den

Warp. Same as 4:3. Fat allowed.


キス・インザ・ダーク
Kiss in the Dark

5:1

ニューヨーク メインストリート
New York Main Street

City area.

5:2

ニューヨーク ちかてつ
New York subway

Subway train area. Fat allowed.

5:3

ニューヨーク げすいどう
New York sewers

Mutant-filled sewers.

5:4

ニューヨーク ちか
New York underground

Unused area. Metal Slug 3ís snail area in Mission 4.


アイをイマ しんじていたい
Right Now, I Want To Believe In Love

6:1

ウエーブばし
The wave bridge

Outside the enemy base.

6:2

キョクチきち
Arctic base

Inside the enemy base. Fat allowed.

6:3

ラスボス
Last boss

Final boss.

6:4

しんかいかいこう
The abyssal tour

Unused area. The submarine path from MS3ís first mission!

6:5

しんかいかいこう かち ふっき
Return from the abyssal tour

Warp. Halfway through the enemy base. Fat allowed.


ぜったいみつりんたい
The Absolute Thick Forest Area

7:1

ジャングル
Jungle

Unused area. Itís the first mission of Metal Slug 1!

7:2

ミドルソン ないぶ
Inside the Middle-Son

Unused area. An area from Metal Slug 3ís first mission.

7:3

ミドルソンかち ふっき
Return from the Middle-Son

Unused area. Same MS1 mission, but start at the plane remains.

7:4

だんだんいわ
Rock staircase

Unused area. Another MS3 Mission 4 area.

7:5

だんだんいわ かち ふっき
Return from the rock staircase

Unused area. Same MS1 level, but start at the boss.

7:6

いきていた にほんへい だい1わ
Japanese Soldiers who Kept Living, Part 1

Unused area. Samurai area from MS3 Mission 4.

7:7

アジトその3 かち ふっき
Return from hideout part 1

Unused area. Same as 7:5.

7:8

いきていた にほんへい だい2わ
Japanese Soldiers who Kept Living, Part 2

Unused area. Another chunk of the samurai area from MS3.

7:9

アジトその2 かち ふっき
Return from hideout part 2

Unused area. Same as 7:5.


あかつきに カケる
A Wish For The Morning Glow

8:1

あかつきに かける
A Wish For The Morning Glow

Unused area. Itís the second mission from Metal Slug 1!

8:2

やねのうえ
Rooftops

Unused area. Strange rooftop area.

8:3

やねのうえ かち ふっき
Return from the rooftops

Warp of unused area. At the boss of MS1ís second mission.

8:4

うずしおの むこうがわ
Other side of the whirling tides

Unused area? Stairs of the sewer but scrolling is buggered.

8:5

うずしおかち ふっき
Return from the whirling tides

Unused area. Same as 8:3.


しの たに
Death Valley

9:1

しの たに
Death Valley

Unused area. Itís the fourth mission of Metal Slug 1!

9:2

ワワン くら
Wine storage

Unused area. Appears to be a part of MS3ís fourth mission.

9:3

ワワン くち かち ふっき
Return from wine storage

Warp of unused area. Start at the bar of MS1 Mission 4.

9:4

モリを GO!GO!GO!
Through the woods, go go go!

Unused area. Strange endless cavern of sorts.

9:5

モリ かち ふっき
Return from woods

Warp of unused area. Start at the mountains of MS1 Mission 4.

9:6

いきていた にほんへい だい3わ
Japanese Soldiers who Kept Living, Part 3

Unused area. Endless version of a MS3 Mission 4 segment.

9:7

アジトその3 かち ふっき
Return from hideout part 3

Warp of unused area. Start at the boss of MS1 Mission 4.

9:8

どうくつを ぬはる
Cave exit

Unused area. Endless version of a part from MS3 Mission 3.

9:9

どうくつかち ふっき
Return from the cave

Warp of unused area. Start a little bit before 9:7.


ジゴクの てっきへい
Iron Cavalrymen In Hell

A:1

じごくの てっきへい
Iron Cavalrymen In Hell

Unused area. Itís the third mission from Metal Slug 1!

A:2

ちょぞうこ1
Bunker 1

Unused area. Small little snowy wasteland.

A:3

ちょぞうこ1 かち ふっき
Return from bunker 1

Unused area. Same as A:1

A:4

ドラムかんゾーン
Drum-can Zone

Unused area. Start of Mission 6, but itís empty and the only the first platform is there.

A:5

ドラムかんゾーンかち ふっき
Return from drum-can zone

Warp of unused area. Start at the enemy camp of MS1 Mission 3.

A:6

ちょぞうこ2
Bunker 2

Unused area. Same as A:2.

A:7

ちょぞうこ2 かち ふっき
Return from bunker 2

Unused area. Same as A:1.

A:8

ヒミツこうじょう
Secret factory

Unused area. Part of Mission 3 from Metal Slug 3, with random objects appearing.

A:9

こうじょう かち ふっき
Return from factory

Unused area. Same as A:5.


あっせい とし
The City Under Despotism

B:1

あっせい とし
The City Under Despotism

Unused area. Itís Mission 5 from Metal Slug 1!


おもひでの うみ
The Memorial Sea

C:1

おもひでの うみ
The Memorial Sea

Unused area. And finally, itís Mission 6 from Metal Slug 1!

C:2

ダチョウ だいちょうやく
Great jumping ostriches

Unused area. This is an area from MS3ís third mission.

C:3

ダチョウ イリア かち ふっき
Return from ostrich area

Warp of unused area. MS1 Mission 6, start at the island.


えんでぃんぐ てすと
Ending test

D:1

エンドロール
End Roll

Ending.


Thankfully, Metal Slug X's test stages are somewhat more interesting than Metal Slug 2ís.


ANDY THE WIZARD is Mission 1 with a variety of items to get, including a prisoner who gives you an Armour Piercer, another Armour Piercer, a Shotgun, a Rocket Launcher, a Flame Shot, a Laser Gun, an Enemy Chaser, and a Girida-O.


MEEHER is the beginning of Mission 5, but with a Camel Slug and a rocket thatís flying backwards at the beginning, and when you reach the other side of the screen, several mummy dogs and a runaway camel appear.


YOKO-SHU is Mission 4 with various random things appearing in it, such as the credits, two relaxing soldiers, some Metal Slug 1 enemies (mainly just cannons and outposts).


ナミひら is a mostly empty version of the second part of Mission 6, with the only things in it being an unlimited number of Slugnoids at the beginning, and several soldiers along the way.


アリタ is Mission 1 with sword throwing arabs instead of rebel soldiers, and along the way a line of flashing tank shells appears, as well as a square made out of coins and near the end items start being thrown out of your character.


NISHINO is Mission 4, and with a variety of items to grab. Thereís a Shotgun, pulse Shotgun, Super Grenade, Iron Lizard, Laser Gun, pulse Laser Gun, Drop Shot, pulse Rocket Launcher, Fire Bomb, pulse Heavy Machine Gun, and a Rocket Launcher. There are also a large amount of enemies, including some from Metal Slug 3!


NAKATSUKA is the first mission, with no objects or music until you reach where the three towers are, where a helicopter come down, and you fight General Morden like you do in Metal Slug 1. After you beat him, he falls out of the helicopter, and the mission is completed.


TAGUCHI is an empty version of Mission 2ís third section, only occupied by a Slug Flyer, two soldiers, and an endless amount of crab items from Metal Slug 3. Near the end, an endless number of coins and mummy jars fly out to your characterís left.

There are no unused stages in Metal Slug 2, disappointingly, but Metal Slug X has a whopping number of 58 unused areas! And even better, is that theyíre actually interesting!
Quite a few levels are from different games, so if there are two screenshots, the one on the left is from Metal Slug X, while the right image will be from the game the level appears in.

There are a large number of selections that are just warps to partway through a level, so I'll be skipping those. However, their names appear to suggest that many of these chambers were planned as alternate routes in not only Metal Slug X's stages, but those of the original Metal Slug! Although the warp rooms clearly state where you would have exited from, there's only a few concrete clues to where you would have entered them from.

1:2

This is an area from Metal Slug 3 (4:4 2-1, to be precise), but alas, thereís no objects, nor an exit. It appears that when it was used in Metal Slug 3, they mirrored the room, added in the staircase and removed the background from the windows.

It's likely you would have entered and exited this area through the left door beneath the three cannon towers. This path was not in Metal Slug 2, cannot be walked along, and vanishes once the towers are destroyed.

1:4

This is the desert area, but at morning, just like Metal Slug 2. Unlike Metal Slug 2 is that it goes on seemingly forever, and thereís no scenery or anything interactive. You donít leave footprints in the sand, but there are some mighty fine effects on it, like sand being blown about and haziness and stuff. Itís cool.
If you could exit, you would have warped in before the truck full of swordsmen.

2:4

Another MS3 level (4:C 4-2), this one is apparently endless, and also has no objects. They changed the pillar slightly, and pretty much reworked the background from scratch.
The supposed exit would've put you in the ruins after the miners are scared away, suggesting the tunnel would've led you here.

2:6

This is the spiked ceiling part from Metal Slug 3(4:F 4-5), but the ceiling doesnít lower, nor are there any obstacles. The area was merely recoloured to look more dark and nasty, but the ceiling was given a massive spit and polish.
The exit doesn't work, but it would deposit you after the mummy generators.

2:8

The sand-shifting slope from Metal Slug 3 is here (4:E 4-4), but of course, thereís no obstacles. Thereís some very minor edits:The whole room has been recoloured (obviously), but the MS3 version has alternate or less details:

The block to the left of that has a squiggly line and a dot in MSX, but itís changed to a squiggly line with a dot on the end in MS3.

Theyíre not major differences, but itís interesting to see what they changed.

2:A

Another MS3 level (4:D 4-3), this is the area with tons of items, but the door opens to reveal a bunch of that crazy exploding moths. The only differences appear to be the inclusion of a door and obstacles, and the area made less colourful.

2:C

An early version of the stone lift (4:10 4-6), seemingly endless. All they did was recolour it.
This would drop you off before the stage boss if it ended.

3:2

This appears to be remnants of the flying part of Metal Slug 3 (5:2 1-1); once you reach the sky part, your character dies for no apparent reason, and an explosion occurs at the top left corner. Strange.
Its alleged exit would put you at the mid-stage boss.

4:2

Itís just like the sewer areas from Mission 5, but thereís no obstacles, and you can only go so far before an invisible wall blocks your path.
It's meant to exit you before the UFOs appear.

4:4

This is the area where you gather batteries for the exit from Metal Slug 3 (4:B 4-1). Thereís quite a few changes, such as a computer terminal in MSX replaced with boxes, the platforms risen, and boxes given, taken, and rearranged. The grime in the background was redrawn, and a few pipes were added in.

5:4

This is the mutated bug area from Metal Slug 3ís fourth mission (4:8 3-1). Pretty much the entire place was redone, with tons more detail added in.
In MS3, the area changes flashes slowly and gradually, but this is a lot more blatant about it, making the flashing fast and obvious.
Yeah, that's the most detail I can go into. Have a map!
There is no exit warp associated with this room.

6:4

The underwater path from Mission 1, Metal Slug 3, complete with Slug Mariner! (1:2 2-1) There doesnít seem to be much changed in graphics, they just added in a few things and changed the colours of when you drive closer to the bottom. They added in a few ďbalconiesĒ for prisoners and boxes, and additional details were added to the jellyfish caves and eel cages.
The level ends once you reach the bottom, where youíll die if you drive to the bottom.
As for the Slug Mariner, it seems rather complete, aside from a few things. Itís gun doesnít shoot the ďfloatyĒ bullets, and goes in a straight line just like the turrets of the Metal Slug and Slug Copter. Itís bomb appears complete, but since thereís no solid ground here, you canít see what itís explosions look like; it also has the wrong word in the HUD (ďcannonĒ instead of ďmissileĒ).
However, you cannot exit the vehicle, nor can you Slug Charge with it. When it explodes, instead of your character playing the drown animation, they fly out as if above water, even though the drowning animation is in the game.
The exit would put you in the final stretch of the base's interior.

7:1

Does this look familiar? It should, as itís the first mission from Metal Slug 1! Itís complete, excluding all the obstacles and enemies and stuff. It even has the reflections in the water, the stones that crush you and the little fish you can shoot the flesh off! And it also has a Slug Flyer right at the beginning, which is awesome.

7:2

Another MS3 level, this is also from Mission 1, and is the upper path. (1:4 3-1) The background was made gloomier, and some dead fish were added in MS3.
Going by the level's name, this was meant to be entered and exited from the wrecked submarine at the start of the stage.

7:4

This is yet another part of Mission 4 from Metal Slug 3, a part of the upper path. (4:2 1-2) Apart from the typical design changes (the MSX version is unfinished after all), the only change appears to be the removal of the trees and lowering of the background.
This would exit you before the stage boss.

7:6

Aha, the samurai caves! (4:7 2-4) These are from MS3, and there are no major differences. Slight colour changes, minor additions, like that rock there.

7:8

Starts you a little more into the samurai cave.

8:1

The second mission from Metal Slug 1! Itís also vacant of obstacles and enemies, but strangely, some enemies rolling snowballs appear before the bridge, and there are still rubber ring bazooka guys and boats there. The mini boss is still there! But sadly, the level stops a little after that, since the screen doesnít scroll up, youíre trapped there.
And you have access to both a Slug Flyer and a Slug Copter here! Not only is it surprising that a vehicle that isnít supposed to appear until the sequel is here, but itís incredibly useful against the boats! There's a few minor differences with it, though: Most of it's sounds aren't there, it's vulcan cannon turns almost white in some directions, it's bombs go straight down instead of at an angle, and it's vulcan cannon bullets are the straight ones, instead of the spinning oval ones.

8:2

This is a strange, totally original level which takes place on roof tops and balconies. There are several gaps which you canít jump over without dying, and thereís one bit where you need to use two lives just to reach the other side!
This would exit you at the stage boss.

8:3

This is the only warp selection I'm covering, since 8:1 has some bad scrolling and can't let you access the boss area, but this warps you up there. No boss, though.

8:4

This is the sewer area, just before the staircase. Sound normal? The catch is that the vertical scrolling isnít working, and youíre trapped. Thereís also some downright dodgy tile placement, such at the pipe with two middles and that bit at the edge there.

9:1

Itís the fourth mission from Metal Slug 1, but it claims to be the third! The third mission isnít excluded, itís in A:1.
As usual, youíre given access to a Slug Flyer and Slug Copter, but this level seems rather buggered up. For starters, thereís an infinite number of soldiers storming you from the right side of the screen; second, the destructible cliffs are missing, making the background have large chunks missing. And aside from the vehicles and soldiers, the level is empty.

9:2

That area from MS3, the second part of the bottom path in Mission 4. (4:5 2-2) It appears that all they did was simply reverse the background, resulting in the "MODEN" barrels becoming N2COM" barrels.
This would exit you at the wine bar, rather sensibly.

9:4

This is another level that isnít used anywhere else; itís a cliff, but with openings in the cliff to show more cliffs.
This would exit you at the start of the mountain range.

9:6

Another part of the bottom path from MS3. (4:5 2-2) The palette was darkened and thereís additional detail on the ceiling.
This would exit you before the stage boss.

9:8

This appears to be the cave from Metal Slug 3 where you get the Slug Mariner. (3:5 2-1) They changed the palette, reversed the background, and added a few pools of water.
This would exit you at one of the trench entrances before the stage boss.

A:1

Mission 3 from Metal Slug 1, though the game says itís the fourth mission! This gives you access to a Slug Copter and Slug Flyer (as usual), and appears fairly normal, other than the typical lack of obstacles, and inclusion of a limitless number of enemies from the right side of the screen, and a gap in the tiles before that destructible building.
The destructible building explodes upon being looked at, and the sky isnít correct in the area after it.

A:2

A small snowy area, it looks like it would be part of Mission 2 in Metal Slug 3.
If the exit functioned, it would return you to the start of MS1's third mission.

A:4

The first part of Mission 6, but no obstacles and only one platform.
This would exit you at the sandbags at the enemy encampment.

A:6

The same as A:2.

A:8

Aha, a part of Mission 3 from MS3! (3:3 1-3) As you can see, thereís a prisoner there, and off the edge of the screen are some unobtainable weapons (they drop off the bottom of the screen), and once you scroll back, a Girida-O and a parachuting platform appear. The prisoner gives you an Armour Piercer.
It was also given serious remodeling in MS3. The palette was darkened, the platforms were redrawn, and those teeny tiny boxes were changed.

B:1

Itís Mission 5 from MS1! You start with a prisoner in front of you, who gives you an Armour Piercer, and after that, some weapons appear. In the order they appear:Another Armour Piercer, Shotgun, Rocket Launcher, Flame Shot, Laser Gun, and Enemy Chaser. Other than another tank on a parachuting platform, this level is fairly normal.

C:1

Final Mission! Thereís yet another Armour Piercer wielding prisoner here, and another tank, and other than falling through the ground to reach the boat that is missing itís turret gun, this level is fairly normal.

C:2

This is that part from Metal Slug 3 that involve going through that pipe and riding that ostrich. (3:7 3-1) Looks like all they did was change the palette.
This would exit you after the boat ride, at the stretch before the final boss.


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