Microsoft's game listing page on Xbox Live. This archived page has more flavour text than the current version.
A very wordy hype page for the game.
Hudson Entertainment's Flash site for Bomberman Ultra, with a page for all the characters, a quick look at Bomberman's history, and a few small downloads. The Japanese version is the only page still intact, and it's missing the downloads and a few images.
JOHN "MASTER" LEE: So this is really the first time that we've actually joint-developed with Japan. We have Japan, we have the US, we have Canada, trying to corner-build this project from the ground-up. So it definitely was a coordination, a challenge if you will!
A very daft Hudson Entertainment mockumentary about the developing of Bomberman Live, from greenlighting to conceptualising to marketing.
YOI TANABE: What kind of emotional investment did you make into this game? Because you've been working on this for quite a bit.
JOEL BRETON: Oh yeah. We've been working on this game for about a year, and a full team up in Vancouver is helping us out making this thing, so I had to manage and oversee the direction, make sure that everything's going smooth, and that's what an international super producer does, is to really make sure everything *laugh* ... make sure everything goes smoothly. And this one, we had to work between Canada, between here and the States, and then over into Japan.
Hudson Entertainment's videocast from 2007. Yoi Tanabe conducts a bizarre interview with Joel Breton (misspelt as Joel Brenton), featuring two whole seconds of early in-development footage and using the language barrier to comedic effect.
"We are awed by the enthusiasm and excitement of Bomberman fans everywhere," says Sabine Duvall, Vice President of Digital Download at Hudson Entertainment. "Watching fans have fun with Bomberman and each other in this classic, fast-paced action game has been truly rewarding. The success of Bomberman LIVE is a testament to the longevity of the Bomberman series, which has entertained fans of all ages on nearly all platforms and continues to do so."
Dated August 18 2009, by that time the game had sold 500,000 digital copies.
Destructoid gets an exclusive image of the Gonzo costume as part of their hype campaign.
Mr. Destructoid is announced for Bomb-Up Pack 2, and are graced with another exclusive image.
Bomberman Live became the best selling Bomberman game Hudson had seen in over 10 years! The game was such a success that the Bomberman series took home a Game of the Year Award (on XBLA) where awards had been absent for a decade.
John "Master" Lee talks about how the US branch of Hudson pushed for Live's development, with John Greiner and Sabine Duvall as the movers and shakers.