Download here (8.4MB Zip file) (thanks to Plasma Captain for the scans!)
from page 6, "Story"
Download here (12MB Zip file) (thanks to Plasma Captain for the scans!)
from page 9, "Bombastic Background"
Bomberman lives in the peaceful town of Diamond City. Two of its most powerful citizens, Mr. Karat and Dr. Mukk, have joined forces to create the ultimate battle robot. They abduct Black Bomerman and adapt their imitation Bombermen after him. Barely escaping with his life, Black Bomberman makes it back to Diamond City to warn his fellow Bombermen.
White Bomberman joins him on his quest to stop Mr. Karat and Dr. Mukk from taking over Diamond City. These two warriors must overcome dozens of levels of monsters and robotic enemies by using their powers co-operatively (and avoiding each other's explosions).
The UK manual can be downloaded from replacementdocs.
from page 4, "Story"
Far to the north of BomberMan's hometown, Peace Town, lies the modern metropolis Diamond City.
There, the evil Carat Diamond and his cohort, scientist Dr. Mook, are holding a Robot Tournament with robots specially designed for their combat and offensive capabilities.
Hoping to steal BomberMan's advanced combat capabilities, Diamond has created a fake BomberMan to go to Peace Town and kidnap the real BomberMan.
Aware of Diamond's plot, Black BomberMan heads out alone to face the fake BomberMan. But Black BomberMan is defeated and his castle is taken.
Somehow Black BomberMan escapes and seeks refuge with White BomberMan, and warns him of Diamond's evil plan. Soon, wave upon wave of enemy robots begin their advance toward Peace Town.
Now our two heroes must join forces to overthrow the evil Diamond !!
Dr. Mook and Carat Diamond create their evil Bomberman, and let it loose to rough up Black Bomberman. White Bomberman finds him and restores him back to health, and the two pair up to take down the menace.
Dr. Mook and Carat Diamond's machine is destroyed, and the building begins to quake. The two Bombermen escape along with the villains as their tower collapses.
Mook and Diamond are punched into the sky by the Bombermen, and they begin grovelling for mercy upon landing. Everybody celebrates.
A montage of images plays over the credits.
Carat Diamond and Dr. Mook would never be seen again.
Broadcast September 16th 1993 on Channel4, four kids compete to win the Golden Joystick trophy. Jim, playing the White Bomberman, walks away with the prize.
Footage from user DynamiteHeaddy on YouTube.
Broadcast November 11th 1993 on CITV (ITV's children's block), presenter Andy Crane introduces the game with the help of a plush Green Bomberman doll. The review (by two girls and two boys) is summed up in text in the "Datablast" at the end of the show:
Footage from user DynamiteHeaddy on YouTube.
Dated April 1993. A quick preview of the soon-to-be-released game. Images ganked from EmuParadise.
Not to knock one-player Super Bomberman - it's a good game. But it's nothing to get excited about. [...] But plugging Super Bomberman into a multi-player adaptor is like having a veil drawn from one's eyes. It's tantamount to the feeling Saul must have experienced on the road to Damascus. Multi-player Super Bomberman is brilliant.
You've just been reading all about how Super Bomberman is no great shakes on your own, but is simply the best thing ever with a few friends. But it's worth making the point again.
Dated July 1993, reviewed by Jonathan Davies, though less a review and more a scrapbook of the Super Play staff's win and losses in Battle Mode; they've nothing exciting to remark upon the single-player game, but they're bonkers about the 4-player mode. The second quote comes from the very next page, where Super Bomberman stood at the top of Super Play's "Top Ten Multi-Player Games". Awarded 92%. Images ganked from EmuParadise.
Now, before the question gets asked I will answer it. The reason that Super Bomberman is a four player game, and comes with a five-player adapter is that Hudson didn't have time to program the fifth player into the game before it was released. At least that is the official story. One can be certain that the extra cost involved in adding an additional player (they probably wanted to keep the game at 4-Meg to keep the cost down, since the game is coming with the adapter) and the chance to make a five- player version with Super Bomberman '94 most likely played into the decision.
But where this game excels, is in the play. With two people, either the normal game or the battle mode provides hours of enjoyment. With three or four friends, it is time to bring out the chips and Pepsi and have a party.
Dated September 1993. An all-around positive review from Marc Camron. He makes some curious claims about the lack of a fifth player, though; where was that sourced from? Awarded 92%. Scan from the Internet Archive.
Dated September 1993. The individual scores average out to 4.125 out of 5.
Dated October 1993, it offers a quick overview of the game to hype folks into buying officially licensed Nintendo products. Also, painfully dated 3D models. Scans sourced from the Internet Archive.
+ The first four-player simultaneous game. [...] Fast, fun action.
- The game is simple, so as a one-player game it gets old rather quickly.
Graphics and Sound: 3.1
Play Control: 3.6
Theme and Fun: 3.7
The individual scores average to 3.475 out of 5. Scan from the Internet Archive.
Dated February 1994, the GamePro staff hold the Editors Choice Awards, ranking the best games of each console and genre. Super Bomberman is "Strategy/Puzzle Game of the Year", with Bomberman '93 as a runner-up.
Release date unknown. This Brazilian magazine seems to give a fairly positive view on the game, awarding it a 5 out of 5 on all categories (bar the 3 out of 5 for challenge) and as an overall score. Image from Retro Scans.
Awarded a 30 out of 40. [src]
from Super Bomberman European manual
The evil Carat Diamond and his cohort, scientist Dr. Mook, are holding a Robot Tournament with robots specially designed for their combat and offensive capabilities. Hoping to steal BomberMan's advanced combat capabilities, Diamond has created a fake BomberMan to go to Peace Town and kidnap the real BomberMan.
A criminal duo with a robot army and ambitions of conquest. Carat Diamond is the cloaked crook with the top hat, while Dr. Mook is the pint-sized mad scientist.
The two seek to create a robot army as skillful and powerful as Bomberman; a goal they at least attempt with Mechabomber. They have a wide range of robots and mechs at their disposal, and Mook is seen piloting two of them; it's unclear if Carat contributes or if Mook does all the work, but Carat Diamond is never encountered alone - he's always with his cohort.
Super Bomberman remains their only appearance, and they have not been acknowledged in any game since. If anything, they're notable for being among the very few human villains in the franchise.
The Mechabombers are Bomberman robots created by Dr. Mook and Carat Diamond, and were first put to use to defeat Black Bomberman and take over his castle. Their battle capabilities are particularly lacking (from a gameplay perspective!), though the Gold Mechabomber does have the benefit of overpowered bombs at its disposal. Ultimately, White and Black Bomberman destroy the lot of them.