|100 Coin Bonus||n/a||Best Lap||0:30:0|
|TICKET: 5656GB(J) / 100000GB(E)|
The problem with Bomber Castle was that even though the computers imposed the primary challenge, the fact there was risk of falling off a ledge or flubbing a turn was also something to worry about.
This stage? Straight lines and four batches of items.
The only challenge here is the enemies.
It's, like, deconstructive or something.
Really, there's very little strategy to this course. Use the King Tirra, equip yourself with Roller Shoes and run like hell. Bomb dash whenever you can, grab item boxes in hopes of a Rocket Bomb or a Time Stop, and don't give up. I completed this one on my third try, which is a lot better than Bomber Castle taking at least seventy. If that.
King Tirra, Roller Shoes, speed strategy. It's an anti-climatic end to the game, but my word, is it needed.
 Five item panels.
 Three item panels, two egg panels.
 Two egg panels, three item panels.
 Four item panels, one egg panel.