A refreshingly simple promotional page, featuring downloads for the Second Alpha demo and intro movie, as well as links to Bomberman fansites circa 1997.
An older version included a Pre-Alpha Demo along with some early footage.
The backups are missing some downloads and unrelated images, but are otherwise complete.
Atomic Bomberman has some of the newer power-ups but also omits some classics like kangaroos (introduced in Super Bomberman 3). This will thrill Bomberman purists and anger Bomberman extremists. It is not widely known outside of console circles, but a political struggle has been raging for years between these two Bomberman factions. The struggle revolves around which Bomberman game is best, and since there is no clear favorite, Bomberman matches often determine the philosophical victor.
Published July 24th 1997, reviewed by Hugh Falk. Awarded 8 out of 10.
Interplay has made some real jumps forward with the game by adding customizable characters, game rules, and more. But Atomic Bomberman is one of this year's biggest missed opportunities.
Published August 15th 1997, reviewed by Trent Ward. Awarded 5.7 out of 10.
The kangaroos and other strange creatures that are bonus items in Bomberman 3 have been replaced with high-tech looking hovercraft and speed bikes, although their capabilities within the game are precisely the same.
Indeed, the majority of the alterations to Hudson's iteration are, in the end, purely cosmetic. Airey explains, "Our goal isn't to try and make it better - I don't think we could - just to keep it as good as it is. But we do want to make it more visually fulfilling, add a little more variety. When the guys are dying, there are going to be some different deaths in there, so it's not the same every time. We're adding taunts, so if in the middle of killing other players you want to pause for a second and make rude gestures, you can - although not too rude, or Hudson would never approve it."
Airey continues, "Something we're also toying with is giving each Bomberman a different personality based on color, which would give each different animations - the blue guy would be kind of sad, so he kind of mopes around, the red guy would be real mad, so when he throws a bomb he really hums it hard. Just different stuff so it's not all the same. We want to give it some extra character."
At press time, the total number of participants per match had yet to be finalized. "Initially our idea was to offer twice the number of players that exist in any other version of Bomberman," Airy [sic] cracks. "Then came Saturn Bomberman with ten players, and there was no way we could make it handle twenty!" For now, a more modest goal of five to ten players per game is the target.
Dated March 1997, a preview in name only, because there's no game on display! Instead high-resolution renders of the 3D model are shown off (including one of an otherwise unused vehicle!) along with comments from project leader Jeremy Airey; apparently the game's code was based off of Super Bomberman 3! Scans from the Internet Archive.
Dated June 1997. A quick preview featuring some early footage and different graphics. Scan from the Internet Archive.
It's such a perfect, simple, enjoyable game that it's astounding it's never been seen on the PC before. We asked the producer/director Jeremy Airey why the transition took so long. "It seems that oddly enough, nobody ever really thought about it. Frame rate on slow systems may be a reason. I guess it's a good thing, because now Interplay get to publish it!"
They've also added plenty of new features, but Jeremy is at pains to point out that the classic game is still there if you'd prefer. "We have made the game 100% customisable, so anything you like, don't like, or find is missing, you can add, adjust, replace, etc. We realise that there are a number of Bomberman games out there, and we didn't want to cater to any one group. In a perfect world we make everybody happy, and that's what we're hoping for with this."
Dated June 1997, a preview that spends half its write-up explaining the concept of Bomberman and referring to Ubi Soft's MS-DOS port of PC-Engine Bomberman as a knockoff, strangely. Features some keen commentary from multi-tasking developer Jeremy Airey. Scan from OldGamesMags.
Bomberman has always been one of the simplest games in existence, which is where its main appeal lies. It's cute, addictive, no-nonsense fun where gameplay is king. Atomic Bomberman doesn't seem to realise any of these points, which is why I find it such a mess. Lucky Hudson Soft - for they weren't responsible for this version! The speech is plain annoying, immature and not funny. The graphics don't retain the feel of the original games, plus there's far too much slowdown. There's no one-player game, only a battle mode, and no high-ten mode like the Saturn version. This means if you're having a ten-player battle, the game takes place in a standard sized arena. 'What have they done' has been the general response from all in the office, a genuine chorus of disapproval. For PC owners starved of B-man thrills, this still plays alright - but nowhere near great.
Dated August 1997, reviewed by Alex Huhtala. Awarded 2 out of 5. Scans from the Internet Archive.
Dated October 21st 1997, reviewed by Shane Mooney. Awarded 4 stars out of 5. Scan from Google Books.
Dated October 1997, reviewed by "Dan Electro". The individual scores average to 4.25 out of 5. Scan from the Internet Archive.
Dated October 1997, reviewed by "Gulash". Although impressed with the quality of graphics, the reviewer is less pleased with the art style, the lousy internet connectivity, its dodgy performance on certain machines and the lack of single-player campaign. Awarded 4 out of 10. Scan from the Internet Archive.