Super Bomberman (mobile)

information

Title

Superボンバーマン / Super Bomberman

Supported phones

i-Mode
EZweb
Yahoo! Mobile
Willcom
EMOBILE
Java

Genre

Traditional (defeat all enemies)

Developer

Hudson

Publisher

Hudson (JP)
Living Mobile (EU)

Releases

1 December 2003 (JP)
13 November 2004 (US/EU, Java)
28 March 2006 (JP, Willcom [src])

A mobile phone rendition of typical Bomberman gameplay: 30 stages of baddie-blasting, exit-finding gameplay in the single-player game, and a 4-player battle mode to play by yourself or with a friend via Bluetooth connection. To my knowledge, it's also the first of the mobile phone Bomberman games to get a release in America and Europe.

Not to be confused with Super Bomberman, by the way. They're spelled differently in Japanese!

All of the gameplay data on this page has been sourced from the English version.

1 Player mode

The object of the game is to defeat all the enemies and find the exit door hidden beneath a random soft block. Each stage contains one power-up item also hidden within a soft block.
You have 300 seconds to complete each stage; running out of time will restart the stage at the cost of a life.
There are 30 stages in total.

Player vs CPU / Player vs player

The goal is to eliminate all players to be the last man standing. Battles can be fought first to 1, 3 or 5 victories. The timer is set to 300 seconds, and a draw is declared if time runs out.

The only customizable options available are:
Stage: Standard (スタンダード), Snow (雪原), Japan (和室), Cake (ケーキ), Chess (チェス) and Space (宇宙空間).
The CPU opponent's item loadout (up to 2 Speed Ups, 2 Bomb Ups and 2 Fire Ups).
... and what I can only assume is their level of artificial intelligence: Soldier, Philosopher, Lawyer, Apprentice, Taxi driver, Miner, Hunter, and Fisherman.

Bombs, Fires and Speed Ups are retained until the end of the game; all other items are lost once you lose a life.

Bomb / ボム: Increases bomb stock by 1.
Fire / ファイヤー: Increases bomb blast range by 1 tile.
Speed Up / スピードアップ: Increases movement speed.
Remote Control / リモコン: Detonate bombs with the * or # key.
Kick / キック: Walk into bombs to kick them forward.
Life / ライフ: Grants you an extra life.
Wall Pass / 壁通過: Allows Bomberman to walk through soft blocks.
Fireproof Suit / 耐火スーツ: Protects Bomberman from explosions.

Round 1


Ballom x 3
Fire

Round 2


Ballom x 4
Bomb

Round 03


Onil x 4
Speed Up

Round 04


Onil x 2
Remote Control

Round 05


Onil x 4
Bomb

Round 06


Kondoria x 5
Fire

Round 07


Dall x 2
Life

Round 08


Dall x 4
Kick

Round 09


Minvo x 3
Wall Pass

Round 10


Minvo x 4
Fire

Round 11


Kondoria x 3
Speed Up

Round 12


Kondoria x 4
Remote Control

Round 13


Ovapi x 3
Bomb

Round 14


Ovapi x 4
Wall Pass

Round 15


Pass x 3
Fire

Round 16


Ballom x 3
Bomb

Round 17


Onil x 4
Speed Up

Round 18


Dall x 4
Kick

Round 19


Minvo x 4
Fire

Round 20


Minvo x 5
Fireproof Suit

Round 21


Kondoria x 4
Bomb

Round 22


Kondoria x 5
Remote Control

Round 23


Ovapi x 4
Wall Pass

Round 24


Ovapi x 5
Fire

Round 25


Pass x 3
Bomb

Round 26


Pass x 4
Kick

Round 27


Pass x 5
Life

Round 28


Pontan x 3
Bomb

Round 29


Pontan x 4
Fireproof Suit

Round 30


Pontan x 4
Fire

Ballom: Red balloon. Slow speed. Only changes direction upon hitting an obstacle..

Onil: Blue onion with feet. Slow speed. Changes direction at every second junction.

Kondoria: Blue squiggle. Slow speed. Changes direction at every junction. Can pass through soft blocks.

Dall: Purple barrel. Medium speed. Only changes direction upon hitting an obstacle.

Minvo: White coin. Medium speed. Only changes direction upon hitting an obstacle.

Ovapi: Pink octopus. Fast speed. Changes direction at every junction. Can pass through soft blocks.

Pass: Orange bear head. Fast speed. Will follow Bomberman to within 2 tiles of him; will not advance further unless Bomberman moves away. Otherwise only changes direction upon hitting an obstacle.

Pontan: Yellow spinning coin. Medium speed. Changes direction at every second junction. Can pass through soft blocks.

(as far as I know, an enemy's point worth seems to increase throughout the game - Pass begins at 900 points, but is worth 1000 points by Round 25. Still need to look into this!)

Hudson Mobile page (old, backup)

The original page for the game, with basic info and item details. There were variations for all the phone releases: EZweb, i-Mode, EMOBILE and Yahoo Mobile, though they're all largely the same. This backup is of the Willcom version.

Hudson Mobile page (current)

There would be an abbreviated version of the old page here if the site hadn't gone belly-up since then. You're not missing much.

Hudson Corporate (press release)

A press release for the game, announcing the company's aim to release content for "Vodafone Live"; it was also reproduced on Keitai Watch.

Living Mobile press release

A press release celebrating the sales of this game and others in Europe under Living Mobile's banner.
Download the English PDF here (zipped).

Japanese version

Living Mobile version (240x320)

RETURN TO
MOBILE GAME LIST
RETURN TO
HOME PAGE
page last modified: 21/01/2015