Traditional (defeat all enemies)
26 July 2010 (JP)
It looks and plays like a traditional Bomberman game, but Bomberman Next presents itself as more of a "score challenge" game, intended for quick and easy pick-up-and-play. Each level is played against a time limit; although Bomberman is not killed by bombs or enemy attack, being damaged will subtract from the timer.
Hidden in soft blocks are food items that are towed behind Bomberman when collected; amassing a long chain of them will net you a high score, as well as reward you with power-up items. The chain is broken if Bomberman is injured, however. Each stage contains a Bonus area where food items can be collected en masse.
There's a Level Up system that might have something to do with the score you accumulte. One of its rewards is granting the player a longer time limit, though the system itself goes unexplained.
One of the game's big draws is that it takes place in the Kantō region of Japan, exploring the capital and all six prefectures. Each area is replete with local attractions and features, such as the Kaminarimon (Thunder Gate) of Tokyo and the the Nikkō Tōshō-gū Shinto shrine of Tochigi.
And with food playing such a huge part in the game, it should come as no surprise that each area is represented by its local dishes and delicacies, such as Ibaraki's nattō and Tokyo's kaminari-okoshi.
Hudson's official page for the game. Its dire brevity makes it a whole heap of useless.
Now we're talking! It's all regurgitated press release info from the looks of it, but it's got plenty of details.
Whatever info the last page didn't include, this one's got it. Like, say, did you know new bonus items were planned to be added on occasion, including Kiyoken Shumai pork dumplings of Kanagawa, and Crash Type diet jelly drink from Gunma? Well, you can't unlearn it now, son.