At the end of Neutopia II is a message reading "TO BE CONTINUED, 199X NEUTOPIA III".
This proposed third instalment never came to be. There are rumours that Bomberman Story is the final evolution of what was once Neutopia III. As far as I'm aware, there's no official statement saying such a game was in development, but the games certainly share a lot of assets!
Sadly, only one staff member worked on both games: Shigeki Fujiwara directed both Neutopia II and Bomberman Story, though he's had a hand in quite a few Bomberman games anyway. Keita Hoshi, the musician for Neutopia II, is credited under the special thanks; he produced music and sound effects for a few other Bomberman titles.
Big thanks to Duke Serkol and Plasma Captain of the Bomberman Board for actually researching this stuff!
There are lots and lots of shared enemies between the games, most of which bear the same look, name and behaviour. Images and behaviour study were gleaned from the "THAT'S_ENTERTAINMENT_NEUTOPIA" code.
The biggest giveaway is how Story's entire underwater segment (spanning BigOcean, PttyBase and Beluga) is a near-exact lift from Neutopia II, only adjusting its proportions, cave entrances and other small changes to accomodate Story's screen.
The ice area inspires a number of sections from Story's Snow Zone - Epsilon shares a similar design to the town, with the igloos and the walls surrounding it, and Plasma Bomber's base features the same two-tower style construction, complete with walkways between them.
The map of PttyBase is shaped after the manji (卍), a religious symbol of luck and good fortune.
A lot of the locations, items and Karabons were renamed in the English version, largely due to space issues. Comparison list to come when I've got them all!
|TEST SELECT.FIELD...BATTLE..MULTI BOOT..CHAR BOMB...SOUND TEST..MINI GAME...OPENING.ENDING..DATA SAVE...DATA LOAD...BATTLE MINI.TITLE DEMO..GAME OVER...POWER ON....STAFF ROLL..FLAG SET|