Traditional (defeat all enemies)
23 August 1991 (JP)
from Blaster Master Boy box blurb
YOU'RE RUNNING STRAIGHT INTO THE CORE OF DESTRUCTION. AND THE EARTH IS MELTING BENEATH YOUR FEET.
Radioactive energy is destroying every living thing on earth. Only Jason can stop it. And this time, he can't use his super-equipped car. He's got to do it alone.
Armed with blistering lanterns, megapower hyper-bombs and skullrattling superbombs, Jason must blaze a dizzying path deep down beneath the surface of the planet to seek out the Mutant Bosses - then destroy them!
Can you help Jason fight his way to the centre of the earth? He's running out of light. He's running out of time. And only you can make sure Jason blasts his enemies - before they blast him.
Four years later, the off-beat Bomberman sequel gets it own sequel. Explore the labyrinths, bomb the foliage, and blast enemies with your handheld laser cannon. Same basic formula as before.
What's curious about this one is that Hudson (or any of the original's development crew) had no hand at all in this game. Instead the game was developed by Sunsoft. That brings us to the question: If it's got nothing to do with Hudson, and it's a sequel to a game that's only tangentially related to the Bomberman franchise, is it worth covering on a Bomberman fansite? I say, what the hell, it makes for an amusing footnote.