Bomberman

areas


Area 1-1


ENEMIES: Ballom x 3
ITEMS: Bomb Up, Fire Up x 2, Speed Up
TIMER: 3:00


Area 1-2


ENEMIES: Ballom x 3
ITEMS: Bomb Up x 2, Fire Up, Speed Up, Clock
TIMER: 3:00


Area 1-3


ENEMIES: Ballom x 2, Dall
ITEMS: Bomb Up, Fire Up x 2, Speed Up, Bomb Kick, Heart, Glasses
TIMER: 3:00


Area 1-4


ENEMIES: Ballom, Kondoria, Denkyun
ITEMS: Bomb Up, Fire Up x 2, Speed Up, Penetration Bomb, Shield
TIMER: 3:00


Area 1-5


ENEMIES: Dall, Kondoria, Denkyun
ITEMS: Bomb Up x 2, Fire Up, Speed Up, Bomb Kick, Wall Pass
TIMER: 3:00


Area 1 Bonus


ENEMIES: Pontan x 10
ITEMS: Bomb Up x 6, Fire Up x 6, Speed Up x 3, Penetration Bomb, Power Bomb, Remote Control, Dangerous Bomb, Landmine, Heart, Bomb Kick, Shield, 1UP
TIMER: 0:30


Area 1-6


ENEMIES: Dall x 3, Kondoria, Onil
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Bomb Kick, Power Glove, Clock
TIMER: 3:30


Area 1-7


ENEMIES: Dall, Kondoria, Onil x 2
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Punch, Power Bomb, Bomb Pass, Glasses, 1UP
TIMER: 3:30


Area 1-8


ENEMIES: Kondoria, Denkyun x 2, [bulldozer]
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 2, Line Bomb, Landmine, Shield, Fire Suit
TIMER: 4:00


Area 1-9


ENEMIES: Kondoria x 2, Onil, [bulldozer]
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up x 2, Punch, Wall Pass, Remote Control, Dangerous Bomb, Glasses
TIMER: 4:00


Area 1 Boss Stage


ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Microphone
TIMER: n/a
The boss will float above the arena and spawn 2 flowers ( worth 200 points) which move slowly and aimlessly around the arena. Defeating these will spawn 2 more, and defeating the second wave will spawn a final wave as the boss lands on the top screen.
Now on the ground, the boss can be damaged at any time. It will move aimlessly and slowly, and periodically stop to circle 4 flower petals around itself before launching them horizontally and vertically. If Bomberman is in front of the boss on the bottom screen, it will launch 3 petals straight downward. If on the top screen, it will launch 4 petals downward with a gap in the middle, allowing Bomberman to avoid them by standing in the centre.
Requires 5 hits to defeat. 2000 points.


Area 2-1


ENEMIES: Dall x 2, Kondoria x 2
ITEMS: Bomb Up x 3, Fire Up x 2, Speed Up x 2, Line Bomb, Penetration Bomb, Power Bomb, Wall Pass, Glasses
TIMER: 3:00


Area 2-2


ENEMIES: Dall x 2, Kondoria, [golem]
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Bomb Kick, Bomb Pass, Remote Control
TIMER: 3:00


Area 2-3


ENEMIES: Kondoria, Onil x 2, [golem]
ITEMS: Bomb Up, Fire Up x 2, Speed Up, Punch, Penetration Bomb, Clock, Glasses Fire Suit
TIMER: 3:00


Area 2-4


ENEMIES: Kondoria, Onil, [golem] x 2
ITEMS: Bomb Up, Fire Up, Speed Up x 2, Landmine, Power Glove, Clock, Invincible!
TIMER: 3:00


Area 2-5


(enemy and soft block positions are predetermined)
ENEMIES: Kondoria x 3
ITEMS: Bomb Up x 2, Full Fire, Speed Up x 2, Penetration Bomb, Power Bomb, Bomb Kick, Clock x 2, Invincible!
TIMER: 1:30


Area 2 Bonus


ENEMIES: Pontan x 10
ITEMS: Bomb Up x 6, Fire Up x 6, Line Bomb, Punch, Remote Control, Bomb Pass, Penetration Bomb, Landmine, Power Bomb, Dangerous Bomb, 1Up, Fire Suit, Invincible!
TIMER: 0:30


Area 2-6


ENEMIES: Kondoria x 2, [sadface] x 2, [flame]
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 2, Remote Control, Heart, Shield,
TIMER: 4:00


Area 2-7


ENEMIES: Kondoria, [golem] x 3, Ovapi
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Power Bomb, Line Bomb, Bomb Pass
TIMER: 4:00


Area 2-8


ENEMIES: Kondoria x 2, [golem] x 2, [flame], [grim reaper]
ITEMS: Bomb Up, Fire Up x 2, Speed Up, Dangerous Bomb, Power Glove, Line Bomb, 1UP
TIMER: 4:00


Area 2-9


(enemy and some soft block positions are predetermined)
ENEMIES: Kondoria x 2, [golem] x 2, [flame], [grim reaper]
ITEMS: Bomb Up x 3, Fire Up x 2, Speed Up, Speed Up x 2, Remote Control, Clock, glasses, Invincible!
TIMER: 2:00


Area 2 Boss Stage


ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, 1UP
TIMER: n/a
There are 6 hands (worth 200 points) on the bottom screen that move slowly and aimlessly; if they get within 2 tiles of Bomberman they will shoot a slow-moving projectile that can erase bombs. Once the hands are defeated, you can go to the top screen to fight the real boss.

The boss has 3 bulbs that periodically light up every 10 seconds, going from middle to left to right; you must bomb the lit bulb to damage the boss. At first, there are 4 patrolling hands; a destroyed hand will respawn a few seconds afterwards.
After 1 hit, there will be 6 patrolling hands.
Requires 5 hits to defeat. 2000 points.


Area 3-1


ENEMIES: Kondoria x 2, Dall x 2, [bomb]
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Power Bomb, Punch, Clock
TIMER: 3:00


Area 3-2


ENEMIES: Dall x 2, Onil x 2, [bomb]
ITEMS: Bomb Up, Fire Up x 2, Speed Up, Landmine, Line Bomb, Heart, Glasses
TIMER: 3:00


Area 3-3


ENEMIES: Dall x 2, Onil x 2, [bomb]
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Penetration Bomb, Power Glove, Shield
TIMER: 3:00


Area 3-4


ENEMIES: Dall x 2, [bomb], [sadface], Keibin
ITEMS: Bomb Up, Fire Up x 2, Speed Up, Remote Control, Bomb Kick
TIMER: 3:00


Area 3-5


(enemy and soft block positions are predetermined)
ENEMIES: [sadface], [bomb] x 3
ITEMS: Bomb Up x 3, Fire Up x 2, Speed Up x 2, Full Fire, Penetration Bomb, Power Glove, Wall Pass, Invincible!, Fire Suit
TIMER: 2:00


Area 3 Bonus


ENEMIES: Pontan x 10
ITEMS: Bomb Up x 5, Fire Up x 5, Speed Up x 2, Power Glove, Line Bomb, Power Bomb, Penetration Bomb, Landmine, Punch, Dangerous Bomb, Remote Control, Shield, 1UP
TIMER: 0:30


Area 3-6


ENEMIES: Kondoria x 3, Ovapi, [bomb], Keibin, [pirate]
ITEMS: Bomb Up, Fire Up x 2, Speed Up, Bomb Pass, Heart, Glasses, 1UP
TIMER: 4:00


Area 3-7


ENEMIES: Kondoria x 3, Ovapi, [bomb] x 2, Keibin
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Remote Control, Dangerous Bomb, Power Glove, Wall Pass
TIMER:


Area 3-8


ENEMIES: [bomb] x 2, Keibin, [pirate], Pass x 3
ITEMS: Bomb Up, Fire Up, Speed Up, Bomb Kick, Clock x 2
TIMER: 4:00


Area 3-9


(some block and enemy positions are predetermined - Pass is the only randomly-placed enemy)
ENEMIES: [bomb] x 2, [pirate] x 3, Pass
ITEMS: Bomb Up x 2, Fire Up x 3, Speed Up x 2, Power Bomb, Landmine, Punch, Bomb Pass, Heart
TIMER: 1:00


Area 3-BOSS


ITEMS:
TIMER: n/a
The boss will strafe around the top screen, following Bomberman. If Bomberman or a bomb are below it, it will launch its claw to squash them, harming Bomberman and erasing the bomb. If Bomberman is above the boss or to its side, it will launch 4 bubbles in his general direction; these can daze Bomberman for a second and will envelop bombs and reduce their blast radius to 1 tile.
The boss can jump between screens, usually when you linger around for too long without attacking.
After 5 hits the boss's shell is destroyed; it can now move faster and launch 8 bubbles in all directions at once. Its only way of harming Bomberman now is to bodily collide with him.
Requires 6 hits hits to defeat. 4000 points.


Area 4-1


ENEMIES: Onil x 2, [cactus] x 2, [coin]
ITEMS: Bomb Up x 2, Fire Up x 2, Penetration Bomb, Punch, Glasses, Fire Suit
TIMER: 3:00


Area 4-2


ENEMIES: [sadface] x 2, [cactus] x 2, [coin]
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Remote Control, Bomb Kick, Clock, Shield
TIMER: 3:00


Area 4-3


ENEMIES: Kondoria, Ovapi, [cactus] x 2, [mask]
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Power Bomb, Dangerous Bomb, Line Bomb
TIMER: 3:00


Area 4-4


ENEMIES: Kondoria, Ovapi, [cactus] x 2, [coin], [mask]
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 2, Punch, Power Glove, Clock, Heart, Invincible!
TIMER: 3:00


Area 4-5


(enemy and most soft block positions are predetermined)
ENEMIES: Kondoria, Dall x 2, [cactus], [coin]
ITEMS: Bomb Up, Fire Up x 2, Speed Up, Full Fire, Penetration Bomb, Line Bomb, Glasses, Invincible!
TIMER: 2:00


Area 4 Bonus


ENEMIES: Pontan x 10
ITEMS: Bomb Up x 5, Fire Up x 5, Speed Up x 4, Bomb Kick, Punch, Power Glove, Heart, Line Bomb, Bomb Pass, Wall Pass, Power Bomb, Penetration Bomb, Dangerous Bomb, Remote Control, Landmine, 1UP, time, Fire Suit, Invincible!
TIMER: 0:30


Area 4-6


ENEMIES: Kondoria x 2, Dall x 2, [cactus] x 2, [mask] x 2
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Power Bomb, Wall Pass, Clock, Shield
TIMER: 4:00


Area 4-7


ENEMIES: Ovapi x 2, [cactus] x 2, Pass, [coin] x 2, [mask]
ITEMS: Bomb Up x 2, Fire Up, Speed Up, Dangerous Bomb, Landmine, Wall Pass, Heart
TIMER: 4:00


Area 4-8


ENEMIES: Ovapi x 2, [cactus] x 2, Pass x 2, [coin] x 2, [mask] x 2
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 2, Punch, Bomb Kick, Power Glove, Bomb Pass, Fire Suit
TIMER: 4:00


Area 4-9


(enemy positions are predetermined)
ENEMIES: [cactus] x 2, [mask] x 4
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Power Bomb, Remote Control, Bomb Kick, Wall Pass, Heart, Glasses, 1UP
TIMER: 2:30


Area 4 Boss Stage


ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Penetration Bomb, Landmine, Punch, Heart x 2, 1UP
TIMER: n/a
This boss is against Ponchos, the cactus duo; the two will move aimlessly around the top screen, and after 15 seconds the bottom screen will fill with hard blocks.
Togetoge, the tall cactus, will periodically stop and launch 4 spikes in the cardinal directions. Chikuchiku, the round one, will launch a spike into the air to land on a random part of the map; if he sees Bomberman he will charge forward until he hits the wall or a bomb. Whoever is wearing the sombrero can use it as a boomerang attack which has infinite range; it can hit Bomberman even on the bottom screen!
When one is defeated, the surviving cactus will speed up and more aggressively circle Bomberman.
Requires 3 hits each to defeat. 2000 points each.


Area 5-1


ENEMIES: Dall, Onil, [bat] x 2, Kierun x 2
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up x 2, Penetration Bomb, Bomb Kick, Shield, Glasses, 1UP
TIMER: 3:00


Area 5-2


ENEMIES: Kondoria x 2, [bat] x 2, Kierun x 2
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Power Bomb, Line Bomb, Heart
TIMER: 3:00


Area 5-3


ENEMIES: Kondoria, [bat] x 2, Kierun x 2, [ghost]
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 2, Remote Control, Landmine, Punch, Bomb Pass,
TIMER: 3:00


Area 5-4


ENEMIES: Kondoria x 2, [bat] x 3, [ghost]
ITEMS: Bomb Up, Fire Up, Speed Up, Remote Control, Power Glove, Heart, Fire Suit
TIMER: 3:00


Area 5-5


(enemy and block positions are predetermined)
ENEMIES: Kondoria x 2
ITEMS: Bomb Up, Fire Up, Speed Up, Full Fire, Penetration Bomb, Remote Control, Line Bomb, Bomb Kick, Power Glove, Wall Pass, Shield, Glasses, Heart, Invincible!, 1UP
TIMER: 2:00


Area 5 Bonus


ENEMIES: Pontan x 10
ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Power Glove, Bomb Kick, Punch, Line Bomb, Bomb Pass, Wall Pass, Power Bomb, Penetration Bomb, Remote Control, Landmine, Dangerous Bomb, Heart, Time, 1UP, Invincible!, Fire Suit, Shield
TIMER: 0:30


Area 5-6


ENEMIES: [bat] x 3, Kierun x 3, [ghost] x 3
ITEMS: Fire Up, Speed Up, Penetration Bomb, Dangerous Bomb, Bomb Pass, Clock, Shield,
TIMER: 4:00


Area 5-7


ENEMIES: Ovapi, [bat] x 2, Kierun x 3, [ghost] x 2, Pass
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 2, Power Bomb, Line Bomb, Punch, Fire Suit
TIMER: 4:00


Area 5-8


ENEMIES: Ovapi x 2, [bat] x 2, Kierun x 3, [ghost], Pass
ITEMS: Bomb Up x 3, Fire Up x 2, Speed Up, Remote Control, Landmine, Power Glove, Wall Pass, Heart,
TIMER: 4:00


Area 5-9


(some enemy and block positions are predetermined)
ENEMIES: Ovapi x 4, [bat] x 2, [ghost] x 3
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up x 2, Power Bomb, Dangerous Bomb, Bomb Kick, Glasses, Invincible!
TIMER: 2:00


Area 5 Boss Stage


ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Power Bomb, Line Bomb, Heart x 2, 1UP
TIMER: n/a
The boss will always be on the screen opposite Bomberman, floating around and firing projectiles; you must step on a teleporter to be taken to the other screen, where it will continually pursue Bomberman. Bombing the boss will make him appear on the opposite screen, and the routine repeats. All the while ghosts will periodically spawn near Bomberman to pursue him, but will dissipate after 10 seconds.
If Bomberman is below the boss on the bottom screen, it will shoot 3 bats downwards (two diagonal and one straight); on the top screen, it will spawn 4 bats to zoom straight downwards instead, pushing any bombs in their path. Otherwise it will shoot 5 projectiles in a wave in the player's direction.
Requires 9 hits to defeat.


Area 6-1


ENEMIES: [sadface] x 2, Pakupa x 2, [flower] x 2
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Remote Control, Bomb Kick, Bomb Pass, Clock, Glasses
TIMER: 3:00


Area 6-2


ENEMIES: Pakupa x 2, [flower] x 2, Skunp x 2
ITEMS: Bomb Up, Fire Up x 2, Speed Up, Penetration Bomb, Dangerous Bomb, Punch, Wall Pass, Fire Suit
TIMER: 3:00


Area 6-3


ENEMIES: [sadface] x 2, [flower] x 2, Moguchan x 2
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 2, Power Bomb, Dangerous Bomb, Line Bomb, Invincible!
TIMER: 3:00


Area 6-4


ENEMIES: [flower] x 2, Pakupa, Skunp x 2, Moguchan x 2
ITEMS: Bomb Up, Fire Up, Speed Up x 2, Land Mine, Bomb Kick, Power Glove, Heart, Shield
TIMER: 3:00


Area 6-5


(enemy and some block positions are predetermined)
ENEMIES: Skunp x 7
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up x 2, Full Fire, Penetration Bomb, Remote Control, Wall Pass, Heart, Clock x 3, Glasses, Invincible!, 1UP
TIMER: 2:30


Area 6 Bonus


ENEMIES: Pontan x 10
ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Power Glove, Punch, Line Bomb, Bomb Kick, Power Bomb, Penetration Bomb, Remote Control, Landmine, Dangerous Bomb, Bomb Pass, Wall Pass, Heart, 1Up, Fire Suit, Invincible!, Shield
TIMER: 0:30


Area 6-6


ENEMIES: [sadface] x 2, [flower] x 2, Skunp x 2, Moguchan x 2
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Power Bomb, Bomb Kick, Bomb Pass, Clock
TIMER: 4:00


Area 6-7


ENEMIES:
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 2, Dangerous Bomb, Landmine, Power Glove, Fire Suit
TIMER: 4:00


Area 6-8


ENEMIES: [flower] x 4, Moguchan x 4
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Remote Control, Line Bomb, Punch, Bomb Pass, Fire Suit,
TIMER: 4:00


Area 6-9


(enemy and some block positions are predetermined)
ENEMIES: Skunp x 15
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Penetration Bomb, Power Bomb, Bomb Kick, Line Bomb, Heart, Shield, Glasses, Fire Suit
TIMER: 2:00


Area 6 Boss Stage


ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Penetration Bomb, Remote Control, Bomb Kick, Power Glove, 1UP
TIMER: n/a
A rehash of the Area 1 Boss; see that boss's writeup for details.
It will spawn 4 flowers instead of 2 during its first phase.
It can now launch its barrier of petals diagonally on occasion. It will launch a 5-tile-wide projectile downward if Bomberman is on the bottom screen.
Requires 5 hits to defeat. 4000 points.


Area 7-1


ENEMIES: Ovapi, Icetower x 2, Machineda x 3, [yeti] x 2
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Remote Control, Bomb Kick, Punch, Power Glove, Glasses
TIMER: 3:00


Area 7-2


ENEMIES: [sadface] x 2, Icetower x 3, [yeti] x 3
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Power Bomb, Line Bomb, Clock, Shield, Fire Suit
TIMER: 3:00


Area 7-3


ENEMIES: Icetower x 2, Machineda x 4, [yeti] x 2
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Dangerous Bomb, Power Glove, Wall Pass, Invincible!
TIMER: 3:00


Area 7-4


ENEMIES: [sadface] x 2, Icetower x 2, [yeti] x 4
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 3, Penetration Bomb, Remote Control, Landmine, Bomb Pass, Clock
TIMER: 3:00


Area 7-5


(enemy and most block positions are predetermined)
ENEMIES: Machineda x 5, [yeti] x 5
ITEMS: Fire Up x 2, Penetration Bomb, Remote Control, Bomb Kick, Line Bomb, Heart, Clock x 2, Glasses, Invincible!
TIMER: 1:30


Area 7 Bonus


ENEMIES: Pontan x 10
ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Power Bomb, Penetration Bomb, Dangerous Bomb, Landmine, Remote Control, Power Glove, Punch, Bomb Kick, Line Bomb, Bomb Pass, Wall Pass, Clock, Heart, Shield, Fire Suit, Invincible!, 1UP
TIMER: 0:30


Area 7-6


ENEMIES: [sadface] x 2, Pass x 2, Icetower x 2, Machineda x 2, [yeti] x 2
ITEMS: Bomb Up, Fire Up, Speed Up x 2, Power Bomb, Dangerous Bomb, Punch, Clock, Heart
TIMER: 4:00


Area 7-7


ENEMIES: Icetower x 3, Machineda x 5, [yeti] x 2
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Landmine, Line Bomb, Shield, Fire Suit
TIMER: 4:00


Area 7-8


ENEMIES: Icetower x 2, Machineda x 6, [yeti] x 2
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Power Bomb, Bomb Kick, Power Glove, Bomb Pass, Clock
TIMER: 4:00


Area 7-9


(enemy and most block positions are predetermined)
ENEMIES: Machineda x 8, [yeti]
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Remote Control, Heart, Glasses, Invincible!
TIMER: 2:00


Area 7 Boss Stage


ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Landmine, Dangerous Bomb, Clock, Heart, 1UP, Fire Suit
TIMER: n/a
A rehash of the Area 2 boss; see that boss's writeup for details.
The patrolling hands are slightly faster and more tenacious to begin with; each hit against the boss will make them move faster.
Requires 5 hits to defeat. 6000 points.


Area 8-1


ENEMIES: Onil x 2, [bomb2] x 2, [magma] x 2, Zippo x 2
ITEMS: Bomb Up x 3, Fire Up x 4, Speed Up x 3, Penetration Bomb, Remote Control, Bomb Kick, Shield, Heart, Glasses
TIMER: 3:00


Area 8-2


ENEMIES: Onil x 2, [bomb2], [magma], Zippo x 4
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Power Bomb, Punch, Wall Pass, Clock, Fire Suit
TIMER: 3:00


Area 8-3


ENEMIES: [bomb2] x 3, [magma], Zippo x 4
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 2, Landmine, Line Bomb, Heart, Invincible!
TIMER: 3:00


Area 8-4


ENEMIES: [bomb2] x 2, [magma] x 2, Zippo x 3
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Remote Control, Dangerous Bomb, Power Glove, Bomb Pass, Clock
TIMER: 3:00


Area 8-5


(block and enemy positions are predetermined)
ENEMIES: [bomb2] x 8, [magma] x 2
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Penetration Bomb, Remote Control, Dangerous Bomb, Bomb Kick, Clock x 2, Glasses, Shield
TIMER: 1:30


Area 8 Bonus


ENEMIES: Pontan x 10
ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Penetration Bomb, Remote Control, Power Bomb, Landmine, Dangerous Bomb, Line Bomb, Bomb Kick, Punch, Wall Pass, Bomb Pass, Clock, Shield, Heart, Invincible!, Fire SUit, 1UP
TIMER: 0:30


Area 8-6


ENEMIES: [sadface], Pass, [bomb2] x 2, [magma] x 2, Zippo x 2
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 2, Power Bomb, Landmine, Power Glove, Punch, Bomb Pass
TIMER: 4:00


Area 8-7


ENEMIES: Pass x 2, [bomb2] x 3, [magma], Zippo x 2
ITEMS: Bomb Up x 2, Fire Up x 2, Speed Up, Penetration Bomb, Line Bomb, Invincible!
TIMER: 4:00


Area 8-8


ENEMIES: Ovapi x 2, [bomb2] x 2, [magma] x 2, Zippo x 2
ITEMS: Bomb Up x 2, Fire Up, Speed Up x 2, Landmine, Power Glove, Punch, Heart
TIMER: 4:00


Area 8-9


(enemy and some block positions are predetermined)
ENEMIES: [bomb2] x 3, [magma] x 4, Zippo x 2
ITEMS: Bomb Up, Fire Up x 2, Speed Up x 2, Penetration Bomb, Remote Control, Bomb Kick, Line Bomb, Glasses, Shield
TIMER: 2:00


Area 8-BOSS


ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Penetration Bomb, Dangerous Bomb, Wall Pass, Clock, Shield, 1UP, Invincible!, Fire Suit
TIMER: n/a
A rehash of the Area 3 boss; see that boss's writeup for details.
It is faster and more aggressive.
Requires 7 hits to defeat. 6000 points.


Area 9-1


ENEMIES: [sadface], [castle] x 4, [bounce], [knight]
ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Power Bomb, Bomb Kick, Glasses
TIMER: 3:00


Area 9-2


ENEMIES: Ovapi x 2, [castle] x 4, [bounce]
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 2, Remote Control, Punch, Power Glove, Heart
TIMER: 3:00


Area 9-3


ENEMIES: [castle] x 4, [bounce], [knight] x 2
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Penetration Bomb, Line Bomb, Fire Suit
TIMER: 3:00


Area 9-4


ENEMIES: Ovapi, [sadface], [castle] x 2, [bounce], [knight] x 2
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Landmine, Bomb Pass, Clock
TIMER: 3:00


Area 9-5


(enemy and most block positions are predetermined)
ENEMIES: [bounce], [knight] x 5
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Penetration Bomb, Remote Control, Dangerous Bomb, Wall Pass, Glasses, Invincible!
TIMER: 1:30


Area 9 Bonus


ENEMIES: Pontan x 10
ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Penetration Bomb, Remote Control, Dangerous Bomb, Landmine, Power Bomb, Bomb Kick, Power Glove, Punch, Line Bomb, Wall Pass, Bomb Pass, Clock, Shield, Heart, Invincible!, Fire Suit, 1UP
TIMER: 0:30


Area 9-6


ENEMIES: [castle] x 2, [bounce] x 2, [knight] x 2
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Power Bomb, Dangerous Bomb, Bomb Kick, Power Glove, Bomb Pass, Heart
TIMER: 3:00


Area 9-7


ENEMIES: [castle] x 4, [knight] x 4
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 2, Landmine, Punch, Clock, Fire Suit
TIMER: 3:00


Area 9-8


ENEMIES: [castle] x 2, [bounce] x 2, [knight] x 3
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Bomb Kick, Wall Pass, Line Bomb, Invincible!, 1UP
TIMER: 3:00


Area 9-9


(enemy and some block positions are predetermined)
ENEMIES: [bounce] x 3, [knight] x 3
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Penetration Bomb, Remote Control, Line Bomb, Bomb Kick, Glasses, Heart, Clock x 2, Fire Suit
TIMER: 2:00


Area 9-BOSS


ITEMS: Bomb Up x 5, Fire Up x 5, Speed Up x 5, Power Bomb, Penetration Bomb, Remote Control, Line Bomb, Power Glove x 2, Punch, Wall Pass, Shield, Heart x 2, 1UP
TIMER: n/a
A rehash of the Area 5 boss; see that boss's writeup for details.
Requires 9 hits to defeat. 4000 points.


Area 10-1


ENEMIES: Missile Man x 3, Bomber Wan x 3, [king bomb] x 2
ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Full Fire, Remote Control, Bomb Kick, Power Glove, Heart, Clock, Glasses
TIMER: 3:00


Area 10-2


ENEMIES: Ovapi x 2, Missile Man x 2, Bomber Wan x 3, [king bomb]
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Penetration Bomb, Line Bomb, Punch, Wall Pass, Bomb Pass, 1UP
TIMER: 3:00


Area 10-3


ENEMIES: [sadface] x 2, Missile Man x 4, Bomber Wan x 2
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Power Bomb, Dangerous Bomb, Power Glove, Shield, Fire Suit, Invincible!
TIMER: 3:00


Area 10-4


ENEMIES: Ovapi x 2, [sadface] x 2, Missile Man, Bomber Wan x 2, [king bomb]
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Penetration Bomb, Landmine, Punch, Bomb Kick, Line Bomb, Heart, Invincible!
TIMER: 3:00


Area 10-5


(enemy and most block positions are predetermined)
ENEMIES: Bomber Wan x 10
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Penetration Bomb, Remote Control, Punch, Power Glove, Line Bomb, Bomb Kick, Bomb Pass, Wall Pass, Heart, Clock, Glasses, Shield, Fire Suit, Invincible!, 1UP
TIMER: 1:30


Area 10 Bonus


ENEMIES: Pontan x 10
ITEMS: Bomb Up x 4, Fire Up x 4, Speed Up x 4, Dangerous Bomb, Penetration Bomb, Power Bomb, Remote Control, Landmine, Line Bomb, Bomb Kick, Punch, Power Glove, Wall Pass, Bomb Pass, Invincible!, Fire Suit, Clock, Shield, Heart, 1UP
TIMER: 0:30


Area 10-6


ENEMIES: Kondoria x 2, Ovapi x 2, Bomber Wan x 2, [king bomb], Pontan
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Power Bomb, Dangerous Bomb, Landmine, Bomb Kick, Bomb Pass, Clock, Shield
TIMER: 4:00


Area 10-7


ENEMIES: Missile Man x 3, Bomber Wan, [king bomb] x 2, Pontan x 2
ITEMS: Bomb Up x 2, Fire Up x 3, Speed Up x 2, Dangerous Bomb, Remote Control, Wall Pass, Fire Suit
TIMER: 4:00


Area 10-8


ENEMIES: Pass, Missile Man x 3, Bomber Wan x 2, Pontan x 2
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 3, Penetration Bomb, Power Bomb, Remote Control, Landmine, Power Glove, Line Bomb, Shield, Heart
TIMER: 4:00


Area 10-9


(enemy and most block positions are predetermined)
ENEMIES: Missile Man x 3, Pontan x 8
ITEMS: Bomb Up x 3, Fire Up x 3, Speed Up x 2, Penetration Bomb, Power Bomb, Dangerous Bomb, Remote Control, Landmine, Power Glove, Punch, Bomb Kick, Line Bomb, Wall Pass, Bomb Pass, Shield, Clock, Glasses, Heart, Invincible!, Fire Suit, 1UP
TIMER: 4:00


Area 10-BOSS


ITEMS: n/a
TIMER: n/a
In its first phase the boss will be on the screen opposite Bomberman, and you must take a teleporter to the other side to attack it; it will change sides after every hit. If on the top screen, it will launch its fist at Bomberman's position. If on the bottom screen, it will spawn 6 missiles, 3 on each side and launch them upwards.
After 5 hits it will now use different attacks; it will launch its fist to emit a 6-tile horizontal stream of electricity in Bomberman's direction, no matter what side of the screen it is on. If on the top screen and Bomberman is directly below the boss, it will fire a wide laser straight downward. If on the bottom screen it will now launch 10 missiles instead.
Requires 8 hits to defeat. 10000 points.

Names are sourced from the enemies' original appearance, if possible; otherwise a placeholder name is given in brackets.

Ballom: Yellow balloon. Moves very slowly; only changes direction upon hitting an obstacle. 100 points.

Dall: Red squashing tube. Moves very slowly; only changes direction upon hitting an obstacle. 400 points.

Kondoria: Cyan squiggly shape. Moves very slowly; only changes direction upon hitting an obstacle. Can pass through soft blocks. 1000 points.

Denkyun: Blue and yellow pulsing shape. Moves slowly; only changes direction upon hitting an obstacle. Requires 2 hits to defeat. 600 points.

Onil: Blue teardrop with legs. Moves slowly and changes direction at every junction; on rare occasions will turn around mid-path. 200 points.

[bulldozer]: Yellow bulldozer. Moves very slowly and aimlessly. Will toss bombs 2 tiles behind itself upon touching one. Requires 2 hits to defeat. 1000 points.

[golem]: A stone hominid. Moves very slowly; only changes direction upon hitting an obstacle. Will punch bombs forward 2 tiles on contact. 1500 points.

[sadface]: Red ball with eyeshadow. Moves at a moderate speed; only changes direction upon hitting an obstacle. 800 points.

[flame]: A sinister-faced flame. Moves slowly; only changes direction upon hitting an obstacle. Will spawn an even slower-moving flame upon seeeing Bomberman; the flame will detonate bombs on contact. 600 points.

Ovapi: Pink octopus. Moves erratically and at a moderate speed. Can pass through soft blocks. 2000 points.

[grim reaper]: A floating cloak. Moves at a moderate speed; only changes direction upon hitting an obstacle. Can pass through soft blocks. Pauses for 4 seconnds when bombed; only during this period can it be defeated properly. 2000 points.

[bomb]: A floating bomb with angry eyes. Moves slowly, only changing direction upon hitting an obstacle. Periodically transforms into a bomb and creates a 4-tile blast; it is invincible during this state. 800 points.

Keibin: A blue spinning top with a red head. Moves slowly and aimlessly. Can pass through soft blocks. Requires 3 hits to defeat. 600 points.

[pirate]: Moves very slowly, only changes direction upon hitting an obstacle. Pauses for 4 seconds after being bombed; only while it is immobile can it be hurt. Requires 2 hits to defeat. 3000 points.

Pass: Yellow tiger head. Moves aimlessly. 4000 points.

[cactus]: A bouncing potted cactus. Only changes direction upon hitting an obstacle. 400 points.

[coin]: A spinning coin. Only changes direction upon hitting an obstacle, usually in a clockwise pattern. 1000 points.

[mask]: A blue stone mask. Only changes direction upon hitting an obstacle; can pass through soft blocks. Freezes for 4 seconds after being bombed; only while it is immobile can it be hurt. 2000 points.

Kierun: A yellow blob with eyes. Moves erratically. Periodically stops and disappears, leaving only its eyes visible; it is still harmful in this state, but cannot be bombed. 800 points.

[bat]: A bat. Only changes direction upon hitting an obstacle. 200 points.

[ghost]: A white ghost. Moves erratically, can pass through soft blocks. 400 points.

Pakupa: A blue chomping sphere. Moves slowly. It only changes direction upon hitting an obstacle or if it sees a bomb within 3 tiles of it. It can eat bombs, erasing them. 1000 points.

[flower]: Blue flower. Moves slowly and erratically. 200 points.

Skunp: A skunk. Only changes direction upon hitting an obstacle. Emits slow-moving gas clouds that will stun Bomberman on contact, or detonate into 7-tile explosions if bombed. 800 points.

Moguchan: A bipedal mole-man. Moves aimlessly. Periodically digs underground and reappears on a random part of the map. 400 points.

Icetower: A sinister icy face. Moves erratically. Periodically spits a very slow-moving projectile; it can harm Bomberman and will reduce bombs to a 1-tile blast on contact. 600 points.

Machineda: A blue mechanical orb. Moves aimlessly. Will join with other Machinedas to form a line, though this offers no noticeable change in behaviour. 800 points.

[yeti]: A woolly hulk. Only changes direction upon hitting an obstacle. Will punch bombs forward 2 tiles on contact. 1500 points.

[bomb2]: Identical to [bomb], only now its blast has the properties of a Penetration Bomb. Requires 2 hits to defeat. 1000 points.

[magma]: A red rocky hominid. Moves erratically. Periodically stops to spray a line of fire, covering 1 tile to both sides and 3 tiles above it. 1000 points.

Zippo: An orange bomb with a face. Only changes direction after hitting an obstacle. Will speed up after being bombed once. Requires 2 hits to defeat. 500 points.

[castle]: A rotating castle turret. Moves aimlessly, periodically stopping to create a soft block to one side. 600 points.

[bounce]: A large bomb with a big grin. Moves fast and aimlessly; escorts 4 smaller bombs behind it. Hitting a bomb will disengage it from the line; hitting the leader will destroy all of them. 800 points each.

[knight]: A floating knight with a lance. Only changes direction upon hitting an obstacle. Can only be bombed from the back or the sides; its shield will block bombs from the front. Requires 4 hits to defeat. 4000 points.

Missile Man: A yellow blob with a rocky helmet. Only changes direction upon hitting an obstacle. Upon defeat, will rocket into the air and land on a random part of the arena, harming Bomberman should they collide (though it does not detonate bombs, surprisingly). 800 points.

Bomber Wan: A bomb with feet and dog ears. Moves slowly, only changing direction upon hitting an obstacle. Becomes a bomb with a 2-tile blast radius upon dying. 800 points.

[king bomb]: A large bomb with a crown. Moves aimlessly. Periodically stops and transforms into a Dangerous Bomb with a 5x5 square blast radius. Requires 3 hits to defeat. 4000 points.

Pontan: A pink spinning disc. Pursues Bomberman at a fast pace, and can pass through soft blocks. Will retreat to a corner if it collides with a bomb. 800 points.

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page last modified: 06/04/2016