Neo Bomberman

Normal Mode (World 5)

Area 5-1 Area 5-2 Area 5-3 Area 5-4
Area 5-5 Area 5-6 Area 5-7 Area 5-8
(Boss)

This world features no unique enemies; see the previous world pages for enemy info.

Level 5-1


ENEMIES:
Pucci, Anko, Ombu, Bakucha
ITEMS (1P):
Bomb Up, Speed Up
ITEMS (2P):
Bomb Up x 2, Fire Up, Speed Up

Level 5-2


ENEMIES:
Kinoko, Torisan, Nucha, Baketama, Yororin
ITEMS (1P):
Fire Up, Bomb Kick
ITEMS (2P):
Fire Up, Speed Up, Bomb Kick, Bomb Pass


Level 5-3


ENEMIES:
Ah, Ridge-Razor, Springer, Kagakusha
ITEMS (1P):
Bomb Up, Bomb Pass
ITEMS (2P):
Bomb Up x 2, Bomb Kick, Bomb Pass

Level 5-4


ENEMIES:
Uneune, Dokyuun x 2, Dachon, Grunt
ITEMS (1P):
Speed Up, Wall Pass
ITEMS (2P):
Fire Up, Speed Up, Remote Control, Wall Pass


Level 5-5


ENEMIES:
Paperman, Nucha, Charge x 2, Dokuropter, Kumoss
ITEMS (1P):
Fire Up, Remote Control
ITEMS (2P):
Fire Up, Remote Control, Power Glove, Wall Pass

Level 5-6


ENEMIES:
Uupo, Barukin, Ridge-Razor, Springer x 2
ITEMS (1P):
Bomb Up, Full Fire, Penetration Bomb
ITEMS (2P):
Bomb Up x 2, Fire Up, Full Fire, Penetration Bomb


Level 5-7


ENEMIES:
Ridge-Razor, Dokyuun, Dachon, Coin, Grunt
ITEMS (1P):
Fire Up, Bomb Kick
ITEMS (2P):
Bomb Up, Fire Up, Speed Up, Penetration Bomb, Bomb Kick


Level 5-8


The boss will float clockwise the inner circle and stop periodically to summon (in order) 4 skulls from the top, 3 from the right, 4 from the bottom, and 3 from the left; it will perform a full rotation in between each wave of skulls. It will then stop in the centre to charge electricity and shoot them from the yellow prongs, before pattern repeats.
After 10 hits it will no longer perform a full rotation between skull waves, but summon them every time it moves.
Requires 12 hits to defeat.

The second pattern has the boss pinballing around the arena, causing rocky soft blocks to fall onto the arena (they cap off at 19).
Requires 3 hits to defeat. 10000 points.
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page last modified: 01/04/2019