Information is based off the default difficulty; I still have to investigate enemy or level differences between difficulties, if any.
Moves aimlessly and only changes direction when colliding with an object.
Hides underneath a fake soft block. Will move aimlessly before hiding again. Only vulnerable when exposed.
Moves like the first enemy, but faster. Will charge at Bomberman on sight. Becomes an item when bombed, worth 1000 points.
(1-6 BOSS) Explores the arena via its rows and columns - going the horizontal or vertical span of the field, moving to the new path and repeating. Segments that are bombed will split and turn into spheres that followed a reversed pattern of the head. All components require 4 hits to defeat, but destroying the head is the main goal.
Pursues Bomberman. Can bury bombs in sand, diminishing its blast radius to one tile.
Moves aimlessly. If it happens to follow Bomberman a while, will begin chasing him.
Slowly pursue Bomberman, but will retreat if it sees a bomb. Can move through soft blocks. Will speed up after a while.
(2-6 BOSS) Moves aimlessly around the arena, periodically shooting out the eight mini-suns in their respective directions before returning. Only vulnerable when moving. Requires 5 hits to defeat.
Moves aimlessly, but sometimes half-heartedly pursues Bomberman. Can eat bombs, prompting it to speed up and pursue Bomberman before exploding.
Mostly marches through the same basic area, but will pursue Bomberman leniently if given the opportunity.
Moves aimlessly, periodically dropping bombs. They are immune to their own explosions, but not to your bombs or bombs dropped by others of their kin.
(3-6 BOSS) Bounce around two to three times trying to crush you, and extends its punching balls several times before repeating. Be wary when it lands, as it has a very large collision box. Requires 5 hits to defeat.
Moves aimlessly. Will periodically create a soft block in front of itself.
Moves aimlessly, but will shift in Bomberman's direction if given the opportunity. Periodically rolls into a ball and speeds up drastically; is only vulnerable when walking.
(4-6 BOSS) Moves around the arena avoiding Bomberman whenever possible, spawning three tentacle beasts (). The tentacle beasts will pursue Bomberman and speed up drastically when bombed; they require 2 hits to defeat. If a tentacle beast is destroyed, a new one is spawned so there are always three on the map. The boss itself requires 5 hits to defeat.
Moves aimlessly. Will lose its mask when bombed () and speed up. Will lose its robe () and speed up further when bombed a second time. A third bomb will destroy it.
Moves aimlessly. Will breath fire at Bomberman on sight, reaching four tiles to their front.
(5-6 BOSS) Slowly pinballs around the arena, periodically shooting three ring projectiles which detonate bombs on contact. Requires 5 hits to defeat.
(6-6 BOSS) King Bomber's machine flies around erratically, usually sticking close to Bomberman's general area. It can open fire with a three column vertical blast of flame, which can be avoided by staying between vertical blocks or just staying out of his way. Requires 4 hits to defeat.
King Bomber will now march on foot with a bazooka. He moves aimlessly, but will periodically fire a missile in your direction; it can travel across nine tiles and has a three tile blast radius, and will home in slightly at you. Requires 4 hits to defeat.
Without his bazooka, King Bomber speeds up. He resumes moving aimlessly, but now periodically activates his force field and creates three-tile explosions at his feet, mimicking the "walk in your own explosions dropping bombs while invincible" technique. Naturally, is only vulnerable when the force field is down. Requires 3 hits to defeat.