Legend of Zelda: Four Swords Adventures
Stole'd from GameSpot. I appear on wanted posters there. =0











As you can see from those early screenshots, they originally used the Link to the Past sprites before using the original Four Swords sprites, probably to make them fit in more with the LttP tiles, sprites, and so on. The screens are also missing a lot of effects and whatnot, like the cloud shadows, the textured tiles (it still uses the original, barely detailed tiles from LttP there), and most of the areas there are different from the final, or don't appear at all.
The HUD is also different, and missing from the GBA screenshots. It shows your health, item, and number of Force Gems in the final, but shows nothing in the prerelease. The Gamecube screens show only your health and Rupees in the prerelease, while the final shows your Force Gems (no idea why they changed the Rupees to Force Gems. Other than the fact that Force Gems can't be exchanged for goods and services and look like triangles, they're no different), current item, and if you've a bracelet or not. It has up to five digits for your Rupees in the prerelease, but only four for the final, and all the players' Force Gem icons are the same colour (green), unlike the prerelease which has them coloured the same as your Link. Your Link colour is indicated by your window colour and coloured Link head in said window in the final. The final also shows which position you're in.
Some screenshots show the players with magic metres, just like in Link to the Past, but you're never given such a thing in the final. And no, you never find Heart Containers lying around in plain view in the final; the only things you see outside of treasure chests are Force Gems, hearts, and the occasional key.
Two screenshots have the green Link with a zoomed window over him. No problem with that, it's in the final. BUT. He's moving with the zoom-in. Can't do that in the final. You stop dead when it zooms. DON'T EVEN TRY MOVIN' I DARE YA
Also, take note of the screenshot on the left, second row. All the players have their Game Boy Advance windows open, including Green, who isn't even in the GBA yet. You can only have the Game Boy Advance window open when it's only one player using a regular controller, and in a multi-player game when all the players are at an exit, and one player is still in the Game Boy Advance. It's a shame they removed that function, as it could've saved us all from spending an obnoxious amount on GBAs and link leads and whatnot.
For comparison of all this, here's a screenshot from the final.

Note how it's different. =0