Super Street Fighter II: Turbo Revival

Written by Galvatron, images from GameSpot and IGN.

 

Capcom's first two games for the GBA were Final Fight One and this. Super Street Fighter II: Turbo Revival was a horrid game full of terrible glitches, up to the point where there is even entire glitch guides available on the net for it. Oh well, at least Final Fight turned out okay.
 

All of these screens are taken from an earlier version of the game. The most notable thing is the fact that the stage Ryu and Ken are fighting in  is not even in the final version. That stage is Zangief's from the original arcade Street Fighter 2, but in the final they modernised it by having it in a completely different location. Also in that shot, you can see that Ryu has won one round, but the yellow block thing with a V in it was replaced by a red ball with a white V in it for the final version. In all of these screens, the names of the characters are in red (in the final, they're green). Also, the super bars are slightly different to the final version. Another little note is about the fighter's energy bars - there seems to be a little blue part at the end of the each bar, as if they are connected to the timer.
 

Red character names and different super bars again.

 


This above shot was one of the first images seen for the game. There are no super bars, no character names, and the timer is completely different. The life bars are also slightly different, and despite Guile having just hit Bison, no damage is registered. The stage that Guile and Bison are fighting on seems to be Ryu's from SF2, but the castle is missing from the background. The final version has a completely different background anyway.
 

Another shot of the different stage. Plus another shot on Sagat's stage, but again without the super bars, character names or damage registration. It could be possible that at first, they wanted to do a version of Super Street Fighter II (that version didn't have the super moves etc) but then they decided to add features from Super Street Fighter II Turbo.

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Some of these screens made it onto the back of the America/PAL box.


This video shows some oddities on Blanka's stage, most of the background crowd don't animate at all (they do in the final) and whenever Ken does his flaming dragon punch, the game slows-down horrifically.

It can be found here. It's the "TGS video 1".


This video shows a lot of the stuff mentioned already, with the different super bars and red character names. At one point, Ryu KO's Sagat, and the KO text which appears is different (it's red, in the final it's white). Also, there seem to be different graphics for when anyone blocks an attack (it's been a long time since I played the game though so I might be wrong about that) and the energy bars act differently - here, when anyone takes damage the damage instantly adds onto their life bar, in the final it kind of morphs on.


This video has the same kind of stuff as the one above.


This video again has the usual stuff like the red character names.

The above three movies are all available from here.