Stages

 

Featuring twenty six soft blocks, this is a fairly traditional level that's common throughout the Bomberman games, except since you can jump, things are a lot more hectic.

 

Sixteen blocks, this one provides a lot of space to move about, but those corners can be easy death traps for unintelligent computer players or those who forget to jump.

 

Twenty blocks, and like the previous level, they make for a good way of trapping idiotic computers or people uncomfortable with the controls.

 

Twenty five blocks, this is one of the more involved levels, featuring slopes, a bridge and all kinds of nooks and crannies. Don't get yourself trapped in the lumber pile!

 

This is one of the more cumbersome arenas; featuring eighteen soft blocks and a lot of slopes, as well as one corner being obscured by the pyramid in the middle, it's not exactly a great place for a brawl. If anything, the awkward layout makes it hard for enemies to escape from a super bomb.

 

Twenty two soft blocks and a dip in the bottom corner, fighting here usually involves lobbing bombs at everyone until a majority of them are in the water, where you can throw a super bomb in and deal great damage to them. Sneaky and cheap, but how else are you meant to play? The pits are also great to take advantage of with bomb bombardment.

 

Eighteen blocks, I personally find this one to be relatively dull. The steep slopes could have made for sneaky traps, but it mostly just involves fighting in the corners of the staircases.

 

I think it goes without saying that the walls here make for hilarious running-away-from-a-super-bomb moments. Also, twenty soft blocks.

 

A flat, landmark-lacking course that's good if you want a no-frills fight.

[NOTE: You can only access this stage after completing the game once.]

 

The dips and slopes are vaguely interesting, but otherwise this is pretty unexciting. Seventeen blocks.

 

A test stage with eight blocks, it's fairly cumbersome to work through with so much jumping to do, hence why it's a test stage.

[NOTE: This level cannot be accessed normally; you must edit the level select value to 10 to play it.]

 

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A test stage with fourteen blocks and a slope around all but the bottom sides. With the blocks gone you're left with a rather empty field, though.

[NOTE: This level cannot be accessed normally; you must edit the level select value to 11 to play it.]

 

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An empty test stage with a slopes on all sides leading to the bottom. Aside from making use of the slippery slopes for a super bomb attack, I don't see any obvious advantage to this stage.

[NOTE: This level cannot be accessed normally; you must edit the level select value to 12 to play it.]