Information
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TITLE: |
Super Bomberman Panic Bomber W / スーパーボンバーマン ぱにっくボンバーW |
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CONSOLE: |
SNES |
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GENRE: |
Puzzle game |
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PLAYERS: |
1 to 4 |
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DEVELOPER: |
Hudson |
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PUBLISHERS: |
Hudson |
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RELEASES: |
1st March 1995 (Japan) |
Box art

Japanese box (back / cartridge)
Story
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凶悪ボンバー5人衆との戦 His fight against the Five Dastardly Bombers having come to an end, Bomberman took a trip to South Island for some rest and relaxation, only to hear some unpleasant news. [as you can probably expect, I'm not qualified to translate stuff like this, so help!] |
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世界5ヵ国の The 5 World Bombers have embarked on a rampage!! |
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ボンバーマン! Bomberman! |
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そんなバカなっ! |
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[unfinished!] from Panic Bomber W manual |
Gameplay details
A falling blocks puzzle game, wherein the basic goal is to fill your opponent's field to the brim to grant yourself victory. There are various types of blocks, the most prominent are Bombermen, unlit bombs and lit bombs. Bombermen, when three or more meet in a straight or diagonal line, will disappear and generate an unlit bomb on the field (the more Bombermen that connect, the more bombs you're given). The main aim is to get a large chain reaction of bombs, and bombs can only be detonated with the explosion of a lit bomb - an unlit bomb exploding will hopefully hit another, and the more bombs and objects you hit, the more impediments your opponent will receive. Gaining dominance over your opponent will raise a red bar, which when it reaches maximum, will provide you with a big bomb which can wipe out a large quantity of your blocks and transfer it as rubble to your opponent's screen.
Other blocks include soft blocks (can be destroyed with an explosion and will often contain status affects such as fast falling speed, reversed controls, screen obstructions and whatnot); stone (can only be removed by a big bomb) and duds (rubble, can only be destroyed with bombs and do not have chain reactions).
The option and Vs. menus mention "Dokuro". If selected, status affects will be in effect during battle; if not, it'll just be the basic gameplay.
Status affects
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Codes
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[none]
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Easiest: 9650
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Easiest: 1386
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Easiest: 4715
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Easiest: 4890
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Easiest: 3105
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Ballom blocks - 5656
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Funya blocks - 1993
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Takahashi Meijin blocks - 8111
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Baby blocks - 4622
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Bombs instantly explode - 2200 (hold L + R)
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Need 4 Bombermen to remove a line - 4404 (hold L + R)
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Sound Test - 3445 (hold L + R)
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Level select - 0901 (hold L + R)
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Unused content
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As far as I can tell, these are always loaded in the WRAM but are never used. The first is a rocket, complete with animated flame (not pictured), I can only guess for going to Space in. Next is an animated greyscale Bomberman with walking animations; my only guess it that it was originally what obscured the screen rather than the bubble. Last is presumably a few discarded remnants of an old presentation or something.
Jamaica


Ballom (バロム)
_まえ


Kurin (クリン)
A fellow with a fondness for pineapple. (パイナップルガ好き)
Ah! Bomberman! (あゝ! ボンバーマン!!)
ペトペトレて
やるっちー!






Rasta Bomber (ラスタボンバー)
England



Vurolu (ブロル)


Pass (パース)






Metal Bomber (メタルボンバー)







Pretty Bomber (プリティボンバー)
USA


Funya (フニャ)


Pegii (ペギー)





Bomb Gunman (ボンガンマン)
Kenya


Asshii (アッシー)


Mister Moai (ミスターモアイ)




Animal Bomber (アニマルボンバー)
Japan



Onil (オニール)






Shadow Bomber (シャドーボンバー)



Bakebake (バケバケ)





Karaoke Bomber (カラオケボンバー)
Space








Bagura (バグラー)





Space Bomber (スペースボンバー)
Screenshots


























Artwork
Battle backgrounds
Manual artwork
Downloads
Manual: [download]
Thanks to DragonBomber for the scans!
Ending
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If you completed the game on an Easy difficulty, the game ends after Bagura's spiel, cutting straight to this screen.
The true ending is by playing on a hard difficulty, presumably using no continues. Bagura's space station explodes as Shiro and the World Bombers watch.
They exchange looks as triumphant music plays. Shirobom nods.
Epilogues.
More of 'em. Anyone got translations? It'd be pretty nifty.
After Shiro's epilogue, it cuts to the The End screen, and Kuro and Pretty's portraits fade in. |