Information

 

TITLE:

Super Bomberman Panic Bomber W / スーパーボンバーマン ぱにっくボンバーW

CONSOLE:

SNES

GENRE:

Puzzle game

PLAYERS:

1 to 4

DEVELOPER:

Hudson

PUBLISHERS:

Hudson

RELEASES:

1st March 1995 (Japan)

 

Box art

Japanese box (back / cartridge)

 

Story

凶悪ボンバー5人衆との戦
いも終わり、南の島で平和
なときを過ごしていた-ボン
バーマンのもとに信じられ
ないニユースが届いた。

His fight against the Five Dastardly Bombers having come to an end, Bomberman took a trip to South Island for some rest and relaxation, only to hear some unpleasant news.

[as you can probably expect, I'm not qualified to translate stuff like this, so help!]

世界5ヵ国の
ボンバーマンが
大暴れしている!!

The 5 World Bombers have embarked on a rampage!!

ボンバーマン!
ジャマさせないゼ!!

Bomberman!

そんなバカなっ!
確かめ
なくては!!

 

[unfinished!]

from Panic Bomber W manual

 

Gameplay details

A falling blocks puzzle game, wherein the basic goal is to fill your opponent's field to the brim to grant yourself victory. There are various types of blocks, the most prominent are Bombermen, unlit bombs and lit bombs. Bombermen, when three or more meet in a straight or diagonal line, will disappear and generate an unlit bomb on the field (the more Bombermen that connect, the more bombs you're given). The main aim is to get a large chain reaction of bombs, and bombs can only be detonated with the explosion of a lit bomb - an unlit bomb exploding will hopefully hit another, and the more bombs and objects you hit, the more impediments your opponent will receive. Gaining dominance over your opponent will raise a red bar, which when it reaches maximum, will provide you with a big bomb which can wipe out a large quantity of your blocks and transfer it as rubble to your opponent's screen.

Other blocks include soft blocks (can be destroyed with an explosion and will often contain status affects such as fast falling speed, reversed controls, screen obstructions and whatnot); stone (can only be removed by a big bomb) and duds (rubble, can only be destroyed with bombs and do not have chain reactions).

The option and Vs. menus mention "Dokuro". If selected, status affects will be in effect during battle; if not, it'll just be the basic gameplay.

 

Status affects

Converts soft blocks to bombs.

Reverses controls.

Blocks will fall at maximum speed.

Blast radius is reduced to smallest length

Bombs are converted into stone.

Bombs will immediately explode.

A big bomb will be your next block.

Bubbles float around the screen, obscuring view.

Adds a soft block layer to the bottom of the field.

Adds a layer of stones to the bottom of the field.

Unable to do anything for about 10 seconds.

Converts red Bombermen to white.

Three stones will be in the next block assortment.

Removes all Bombermen.

Adds a layer of bombs to the bottom of the field.

Removes all bombs.

 

Codes

[none]

 

 

 

 

 

Easiest: 9650
Easy: 1706
Normal: 3248
Hard: 7154
Hardest: 5746

 

Easiest: 1386
Easy: 2516
Normal: 2158
Hard: 3825
Hardest: 9510

 

Easiest: 4715
Easy: 0927
Normal: 7431
Hard: 2473
Hardest: 7839

 

Easiest: 4890
Easy: 0285
Normal: 5792
Hard: 1439
Hardest: 6532

 

Easiest: 3105
Easy: 0819
Normal: 1694
Hard: 1974
Hardest: 6218

 

Ballom blocks - 5656

 

Funya blocks - 1993

 

Takahashi Meijin blocks - 8111

 

Baby blocks - 4622

 

Bombs instantly explode - 2200 (hold L + R)

 

Need 4 Bombermen to remove a line - 4404 (hold L + R)

 

Sound Test - 3445 (hold L + R)

 

Level select - 0901 (hold L + R)

 

 

Unused content

As far as I can tell, these are always loaded in the WRAM but are never used. The first is a rocket, complete with animated flame (not pictured), I can only guess for going to Space in. Next is an animated greyscale Bomberman with walking animations; my only guess it that it was originally what obscured the screen rather than the bubble. Last is presumably a few discarded remnants of an old presentation or something.

 

Jamaica

Ballom (バロム)

_まえ

 

Kurin (クリン)

A fellow with a fondness for pineapple. (パイナップルガ好き)

Ah! Bomberman! (あゝ! ボンバーマン!!)

ペトペトレて
やるっちー!
 

Rasta Bomber (ラスタボンバー)

 

England

Vurolu (ブロル)

 

Pass (パース)

 

Metal Bomber (メタルボンバー)

 

Pretty Bomber (プリティボンバー)

 

USA

Funya (フニャ)

 

Pegii (ペギー)

 

Bomb Gunman (ボンガンマン)

 

Kenya

Asshii (アッシー)

 

Mister Moai (ミスターモアイ)

 

Animal Bomber (アニマルボンバー)

 

Japan

Onil (オニール)

 

Shadow Bomber (シャドーボンバー)

 

Bakebake (バケバケ)

 

Karaoke Bomber (カラオケボンバー)

 

Space

Bagura (バグラー)

 

Space Bomber (スペースボンバー)

 

Screenshots

 

Artwork

Battle backgrounds

Manual artwork

 

Downloads

Manual: [download]

Thanks to DragonBomber for the scans!

 

Ending

If you completed the game on an Easy difficulty, the game ends after Bagura's spiel, cutting straight to this screen.

 

The true ending is by playing on a hard difficulty, presumably using no continues.

Bagura's space station explodes as Shiro and the World Bombers watch.

They exchange looks as triumphant music plays. Shirobom nods.

Epilogues.

More of 'em. Anyone got translations? It'd be pretty nifty.

After Shiro's epilogue, it cuts to the The End screen, and Kuro and Pretty's portraits fade in.