Monsters
There are 48 monsters for Bomberman to recapture, and all have distinctive, unique battle styles. Okay that's a lie.
So the little table things are laid out like so.
[name][amount of health][area they're found in][item they drop]
[conversation when met]
[tactics]
And now we know. And while I'm noting things, enemies refill their health when you leave their screen, so watch out.
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Ballom |
3HP |
B4 |
Flame |
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Balloon: Can
you feel the breeze? Doesn't it feel nice? |
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This silly creature floats around aimlessly, but should you get close it'll aim for you. It will actually home in on bombs, so you'd have to be trying to not kill it. |
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Burol |
3HP |
A3 |
Yo-yo |
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Burol: N? Mu?
Hoom! Hoom! |
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Shuffling around with no real direction in a slow manner is Burol's tactic. Has a habit of walking into explosions. |
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Kurin |
3HP |
C3 |
Landmine |
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Kurin: Why're
you picking on me? I haven't done anything bad! |
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Another monster with no real tactic other than aimless moving, Kurin changes direction a lot, but with anything but the smallest flame length, shouldn't be too hard to hit. |
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Blobby |
4HP |
B2 |
Rubber |
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Blobby: Boing!
Boing! Boing! |
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This amusingly named monstrosity is yet another "wander aimlessly" enemy. Except it bounces! It's bouncing doesn't seem to change anything, explosions always damage it from my experience. |
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Pengy |
5HP |
D1 |
Full Heart |
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Pengy: Quack!
Wack! Wack! Pengy: Wackkkk!! Wak wak wakkk! |
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He may look cute, but he attacks by walking into you. He'll waddle aimlessly, but once you're in his sights, he'll head after you and attempt to collide with you. Landmines work nicely, or otherwise some neatly placed bombs. |
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Ghostey |
5HP |
Water Commander: C1 |
Safety Shoes |
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Ghostey:
Thhhpt! Thhhpt! Bomberman: Huh!? He's flying--normal bombs won't be able to hurt him... |
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Quite possibly the most useless enemy ever, he floats around and that's it. He doesn't attack, he does nothing, he just floats. He can't even hurt you until you knock him down for a brief moment. Throw a bomb at him to knock him down or use a Flak Bomb. |
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Parse |
4HP |
Field Ruins 1: C2 |
Flame |
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Parse: You
know, I have a funny feeling we've met before... |
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This little freak shuffles around aimlessly in a sluggish fashion, but sometimes bounces to where you're standing to hit you. He can still be damaged while bouncing, so no big deal. |
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Onil |
4HP |
Field Ruins 1: B1 |
Dash Shoes |
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Onil: Hey, do
you want a slice of me? Here--I bet I make your eyes water! |
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Onil varies between wandering aimlessly, following Bomberman, and walking around bombs, so he's another simple monster to defeat. The most you've got to worry about is him being ever so slightly faster than Ballom. |
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Grein |
5HP |
Field Ruins 2: A3 |
Scuba Gear |
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Grein: It's
so hot! Why is it so hot here!? Grein: Oh, it's me that's burning? Oh, OK! Grein: I guess that means I don't have to be afraid of fire then! Ha ha! |
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Grein wanders around aimlessly, and stops to throw flames at you. Keep him cornered and hit him with the Ice Bombs. |
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Borey |
4HP |
C1 |
Tackle Belt |
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Borey: Snort!
Snort! |
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Ignore Bomberman, getting seen is the thing to do. Borey will dash at you, and will turn in the opposite direction if he hits a bomb, or crash and recoil upon hitting a boulder or wall. Either drop some landmines and flee, or drop a bomb close to the wall so he's blown up while recovering. |
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Archer |
4HP |
A2 |
White Card |
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Archer: How'd
you find me? I was just out here doing a little target practise... |
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Archer will walk around his small strip of land, firing arrows in the direction he is facing, but sometimes stops and fires arrows actually aimed at you. Entering his territory and trapping him between bombs defeats him good, although be wary that he can kick bombs. |
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Trent |
6HP |
D2 |
Shield |
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Trent:
There's lot to eat here! I'm full! Burp! Trent: Burp! Don't you know that normal bombs can't hurt me? Burp! |
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Even though the mugshot says Trent is a tree, apparently he's a pair of eyes, as he can only be hurt by the Flak Bomb. He also sends three roots to chase after you, and they can't be destroyed. Nasty. |
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Water Commander |
6HP |
Water Commander: A1 |
Explosive Core | +1HP |
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Water Commander: Hi there, cutie! Did you see my singles ad and come looking for me?
Water Commander: I've been waiting for someone handsome like you to
show up? Water Commander: What? Well, that's no fun! You'll never meet any girls like that! Bomberman: Whatever... Bomberman: Listen up: I want that shuttle engine back, and I want it now! Water Commander: Well, I was getting a little bored... Water Commander: I guess I can play with you for a while... Ready? |
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The flirtatious Water Commander will wander around, and deploy two bombs that will bounce around the room, and more often than not blow herself up. Occasionally she'll go to a corner and spin in the air, spraying water and dampening out the fuses of every bomb you've laid. Try and connect your bombs with her explosions so it damages her, or just make her explode herself. |
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Mechabomb |
5HP |
Electro Commander: A2 |
Power Gloves |
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Bomberman: Whoa! It's a bomb! And it's going to go off! Stay away! Mechabomb: Hey! I thought they called you Bomberman! Why are you afraid of bombs!? |
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A bomb that throws bombs at you. Is that ironic? It follows after you, occasionally does the aforementioned and can also kick your bombs. Put some bombs near the wall and stand behind it so the idiot will try to walk through the wall to get at you. |
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Curansee |
5HP |
Forest Clouds: B |
Jump Shoes |
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Curansee: Ha
ha! You better watch out or I'll spin your way! |
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Once you see that this guy is just a flat disc with an angry face, you can imagine how difficult he is. If you enter his horizontal or vertical axis, he'll go after you, but otherwise will just move aimlessly. Landmines should do the trick nicely. |
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Sandey |
5HP |
Electro Commander: C1 |
Full Heart |
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Sandey: waki
waki bun bun bun! |
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Sandey is another aimless shuffler, with his only method of attack being if you collide with him, or kick/throw a bomb at him, as he'll launch it back at you. He can't manipulate stationary bombs, so abuse that fact. |
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Digadug |
6HP |
E2 |
Shovel |
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Digadug:
A-digging we will go, a-digging we will go... |
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This guy can be a pain. He has no real method of attack except by colliding with you, but he frequently digs underground and only pops up for a little while. I think the game wants you to use the Short-fused Bomb, but who wants to wait to kill a monster? I lay a bomb by him when he pops up, wait a bit, and then use the Tackle Belt to stun him until it explodes. Not the best tactic, but it works. |
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Fruity |
4HP |
F2 |
Stopwatch |
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Fruity: Isn't
it a beautiful day? Look at the dew on the leaves! |
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This flying cyclops pear flies in your general direction, and occasionally stops to fire some bouncing bullets at you. Use a Flak Bomb or throw something at him. |
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Torton |
7HP |
H1 |
Sneakers |
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Torton:
Huh?...Oh...I...know...you...You're...um...Let...me...see... Torton: That's...not...a...nice...thing...to...say...Now...I'm...angry... |
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7HP!? You'd think this guy, being big and with that much health would be a threat, but he's not. He acts like a bigger, slower Curansee, with his head being the only vulnerable part, and thus landmines are still a good weapon to use on him. |
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Baddo |
5HP |
H3 |
Explosive Core |
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Baddo: Blood!
I want to suck your blood! Give me your blood! Bwa ha ha ha! |
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This guy flutters along either the top or bottom of the screen, occasionally stopping to fire some sonar waves if you're in range. If you get too close to him, he'll teleport to the other part of the screen. Thrown bombs don't effect him, so use Flak Bombs. |
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Shelterine |
5HP |
Forest Mine: 1 |
Flak Bomb |
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Bomberman: Hey, no fair! Come out of your shell and fight like a real--whatever! Shelterine: .......... Bomberman: Hey! Can you hear me in there? I said come out and fight fair! |
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Shelterine alternates between following you and going in the opposite direction. He's occasionally jump and land, sending four shockwaves either in straight directions or diagonally, but they're easily avoidable. He's lured to bombs, so this is a no-brainer. |
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Mad Flower |
4HP |
E3 |
Flame |
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Mad Flower:
You'd better watch it if you don't want me to bite your head off! |
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Mad Flower sits in the centre of the area, and doesn't move or attack you directly. Instead, it sends two smaller flower creatures to endlessly chase after you, and although they can be destroyed with two bombs, new ones just spawn. Bomb the bottom of it's stalk and keep running. |
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Devil Ant |
4HP |
G2 |
!? |
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Devil Ant:
This area is under construction! Watch your step! |
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Why he's called a Devil Ant is beyond me, as he's pretty simple. He always chases after you, and maybe stops to throw some small stones around himself, or to throw a large stone at you. Use some carefully placed bombs and a luring strategy. |
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Killer Moth |
4HP |
G4 |
Skull |
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Killer Moth:
I can't help myself! I just have to sting something--like you! |
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Killer Moth will slowly fly after you, but once you share his X/Y axis, he'll recoil and charge at you for a sting. Despite the fact he flies, he'll still damage you if you collide with him, but regular bombs don't hurt him. Cheap. Flak Bombs or thrown bombs will give him a taste of his own medicine. And since when do moths sting? |
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Balballoon |
4HP |
Forest Cave: B |
Wide-range Bomb |
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Balballoon:
Zoom! Zoom! |
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This little dipstick flies around, throwing little spanner projectiles everywhere. Knock him down with a Flak Bomb or a thrown bomb with the Power Glove. |
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Electro Commander |
8HP |
Electro Commander: C2 |
Explosive Core | +1HP |
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Electro Commander:
And I was having fun, too--why'd you have to come and spoil it? Electro Commander: You're no fun! I don't like you! Bomberman: That's fine--just give my back my engine, OK? Electro Commander: No! This is my engine! Electro Commander: You can't have it! Leave me alone! |
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This guy can be nasty if you're careless. He generally wanders around, dropping a bomb or two, and then sometimes he jumps up and fires three homing electric orbs at you, or begins moving at a faster pace to ram into you; all this and he can kick your bombs. His movements are generally predictable, and simply trapping him with landmines or regular bombs will work beautifully. |
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Pinokion |
7HP |
Hurricommander: B2 |
Homing Bomb |
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Pinokion: Ah,
isn't it a lovely day? I just love to sunbathe on days like this! |
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Oh, this guy can be a jerk. As if being damaged by snowballs wasn't bad enough, his room is coated in spikes. Slip on your Safety Shoes and corner him with some bombs to teach him a lesson. And who sunbathes indoors? |
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Iceal |
7HP |
F8 |
Ice Shard |
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Iceal: It's
c-c-cold in here! Let me out of here, p-p-please! Iceal: Huh? I want to get out of here, but I don't want to go to jail! |
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Now this is pathetic. The battle begins with Iceal trapped in ice and unable to attack, but once it's down to 4HP, he breaks out and chases after you at an average speed, with collision being his only attack. Some neatly placed bombs and luring should take care of the poor bugger. |
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Matango |
6HP |
Beach Ruins 3: A1 |
Black Card |
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Matango:
You're going to make me go back, aren't you? I ain't going! |
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Matango follows you, and when you're close, stops to do a jig and spray some spores at you. Lay some bombs and lure him into standing in front of them. |
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Seeballon |
5HP |
Beach Ruins 2: B1 |
Clock |
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Seeballon:
Who do you think you're looking at, eh? You want to get slapped around? |
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Seeballon is yet another monster that follows Bomberman and occasionally stops to do something. In this case, either leap at him or shoot some ink balls at him. Landmines or a wall of bombs both work. |
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Despider |
4HP |
F5 |
Hammer |
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Despider: Hee
hee hee... Hee hee hee... |
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He spends most of his time throwing webs, and on the rare occasion follows you, and when he does, landmines can be handy. Be careful when using them, though, as his webs will detonate them, and the arena is fairly small, giving you little room to evade the explosions. |
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Gell |
4HP |
G5 |
Boomerang |
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Gell: Hoo?
Hoo, hoo. Hoo? |
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This cute little critter bounces around, and stops occasionally to deploy a small blob thing to chase after you. The blob can be destroyed if it's manoeuvred into a wall, but another will be spawned; since Gell bounces, landmines don't work well, but regular bombs work good when placed right. |
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Gargoyle |
4HP |
F5 |
Helmet |
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Gargoyle: If
I win, I get to eat you! Are you sure you still want to fight me? |
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Gargoyle acts like Borey, except he flying rams instead of dashes, he doesn't need to see you to do that, and it doesn't go the full length of the screen. Since he flying rams, landmines don't work well, so try and corner him to a wall with bombs so the explosion hits him while recoiling. |
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Krabbler |
6HP |
F6 |
Aqua Bomb |
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Krabbler: I'm
just a crab, just a lonely old crab... |
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Krabbler is motionless, but can attack by extending his claws at you, and blowing bubbles that split and multiply. Jump over them and bomb his face. |
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Skullhead |
7HP |
Hurricommander: C2 |
Armored Jacket |
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Skullhead:
I'm not going to lose to a little fellow like you! |
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The unoriginally named Skullhead floats around and occasionally throws bones at you. The battle is unnecessarily harder due to the jumping physics of the Jump Shoes being horrible and falling down the gaps all the time. Other than that, he's easy: Just place two bombs in the centre of the room and move out of the way. |
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Puuyan |
6HP |
E8 |
Flame |
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Bomberman: Ah ha! There you are! You won't get away from me! Puuyan: Hmmm? What's all the fuss about? Why are you all worked up? Bomberman: I'm not worked up--if you ask me, you're too laid back! |
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This little squirt hides under water most of the time, and occasionally pops up to shoot bullets at you. You could attempt to kill him from the land, but why? You wouldn't collect the item, and it'd be a waste of time. Use the Scuba Gear and Aqua Bomb to corner him. |
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Dragon Pup |
6HP |
E6 |
Full Fire |
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Dragon Pup:
Rrr? Rawr! Rawr!! |
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An immobile creature, Dragon Pup sits blocking a path and spits fires that aim in your direction. Use the Jump Shoes or Wings to evade the fires and bomb his face in. |
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Radiobomb Jr. |
6HP |
Beach Ruins 3: B2 |
Explosive Core |
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Bomberman: All right, you! Hold it right there! You're coming with me! Radiobomb Jr.: wiiiin wiiiin...ga ga ga ga bonk bonk Bomberman: The way he's going, he's likely to end up killing himself! |
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Quite possibly the best name ever, Radiobomb Jr. scuttles around, usually crashing into walls and leaving smog behind that damages you. Landmines work like a charm. |
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Hurricommander |
10HP |
Hurricommander: C3 |
Explosive Core | +1HP |
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Hurricommander: I hope you don't honestly think you can defeat me.
Hurricommander:
I suggest you go back now--while you still can... Bomberman: It's you who should be scared--I'd give up now if I were you! Bomberman: Now give me back that shuttle engine! Hurricommander: I tried to warn you... Prepare yourself for battle! |
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This guy is a dick. He flies through the air, launches bombs with large blast radius, can send winds that blow your bombs away, he teleports when you're too close or when you throw bombs at him. Use circular explosion bombs and hope he flies into the explosions, or use Homing Bombs with the Power Gloves, which is risky as he's likely to teleport, so hit him after after he teleports or when he's recovering. |
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Pygmin |
7HP |
A8 |
Platinum Armour |
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Bomberman: Oh, there you are! Don't run away like that again! Come on, let's go home! Pygmin: Hey! Don't talk to me like that! I'm not a kid! I'm all grown-up! |
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This guy varies between easy and annoying. He wanders aimlessly, and stops to shoot homing fire trails at you which take a while to give up, and teleports if you get too close to him. Sometimes he stays on the spot firing flames, making him an easy target, and sometimes he just keeps walking. Alternate between using regular bombs and throwing Homing Bombs at him. |
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Snaky |
6HP |
A6 |
Poison Ivy |
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Snaky: Ha
ha...Think you're man enough to catch me? Good luck! |
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Snaky is exactly the same as Borey. Except he's a snake. Landmines still work good. |
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Crystal Demon |
6HP |
Desert Cave: B |
Glasses |
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Crystal Demon:
Look at my eyes--you are getting sleepy. Your body is getting heavy. Crystal Demon: That's funny...It made me sleepy...Yawn! |
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He flies along, and throws his little axe at you every now and then, which acts like a boomerang and returns to him. Use the good ol' Homing Bombs. |
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Hippity-hop |
5HP |
Pyro Commander: B1 |
Explosive Core |
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Hippity-hop:
Surprise! Ha ha ha! Did I scare you? Hippity-hop: I scared you, didn't I? Ha ha! I scared you! Boo! |
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Stupidly named Hippity-hop does just that around the room, and sometimes does a charging leap in your direction. He usually bounces into your explosions, so you shouldn't have much of a struggle. |
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Jackenboxx |
8HP |
D6 |
Wings |
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Jackenboxx:
Ha ha! If you think you can beat me like everyone else, you're wrong! Jackenboxx: Oh no! I never thought of that! You stay away from my pot! |
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This silly looking creature has two forms, of sorts; it's first inside a pot, where it extends it's head out and shoots things at you, but after bringing him to half health, his pot shatters and he slithers along, still shooting things at you. Normally I would suggest landmines, but his projectiles activate them, so corner him with regular bombs. |
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Shadow Knight |
7HP |
Pyro Commander: C4 |
Honey Card |
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Shadow Knight:
On my honor, as a knight, I challenge thee to a duel! Bomberman: I don't think my bombs are going to be much use against him! Shadow Knight: Of course, as long as I'm not thrown, my armor will protect me! Bomberman: Huh? What'd you say? Shadow Knight: Uh oh... |
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Shadow Knight hops along and throws swords or knives in three directions, but is ultimately quite a pushover if you keep throwing him into walls with no breather space. |
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Flyball |
6HP |
B7 |
Flame |
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Flyball: I've
been waiting for you! Come and get me! |
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Flyball, as the name implies, flies around and drops bombs everywhere. Use some Flak Bombs, or if you're not in the little thin corridor, throw some Homing bombs. |
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Tinklebear |
7HP |
Pyro Commander: B3 |
Flame |
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Tinklebear:
There you are...Think you can take me on? |
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I won't try to make sense of what this thing is, but I'll say he's pathetic. He follows you around, and what does he do? Kicks your bombs if he walks straight into them. That's it. Use Landmines to put this pathetic creature out of sight. |
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Walking Hat |
6HP |
Desert Clouds: 2 |
Leather Armour |
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Bomberman: Ha ha! What are you going to do Pull a rabbit out of your hat Walking Hat: No! But I have something else for you! |
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Rapier wit, Bomberman. Walking Hat walks aimlessly while staying close to you, and can shoot fireballs as well as create a fake double who cannot be harmed. Keep him in the top part and block off an exit with bombs; he won't think of going out the other side. |
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Sparky |
6HP |
Pyro Commander: C2 |
Full Heart |
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Sparky: Zap!
Zap! Zap! How does it feel? Do you like that? Hm? |
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Sparky bounces after Bomberman, occasionally stops to either shoot electricity bolts or to do a large leap. He can leap over bombs, so it's a luring strategy that's required. |
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Hoopster |
#HP |
D8 |
Flame |
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Hoopster:
Hey, you there! Let's dance! Come on and party with me! |
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Hoopster wanders along his little platforms, and shoots his hoop at you which then returns to him; if you trespass on his territory he'll teleport elsewhere, so throw bombs at him from a distance. |
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Yeti |
7HP |
B5 |
Gauntlets |
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Yeti: Ha ha!
Do you want to play with me? What game should we play? Ha ha! Yeti: Tag? Do you want to play tag? Ha ha! OK, you're it! |
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Despite the fact in tag whoever's It who should be tagging others, Yeti likes to curl up into a ball and keep ramming into you. When he isn't doing that, he actually obeys the rules and runs away. Try and lure him into your bombs by flying over them. |
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Pyro Commander |
10HP |
Pyro Commander: B4 |
Explosive Core | +1HP |
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Pyro Commander:
What're you doing here? You want something from me? Pyro Commander: What for? I haven't done anything... Pyro Commander: Why do you want to fight with me? Bomberman: Oh, forget it! Just give me back my shuttle engine! |
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| I originally thought this guy was the hardest boss in the game. Then I discovered the cheap tactic of throwing Homing Bombs. Pyro floats around, dropping bombs with mammoth blast radius, and shooting fireballs and energy waves from his hands. Normal bombs don't hurt him, so Flak Bombs or circular explosions are necessary, and the aforementioned Homing Bombs thrown with the Power Gloves make matters easier. | ||||
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Chaos Bomber |
10HP (two forms) |
Bomber Shuttle |
n/a |
| See the Returning Home section. | ||||
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Mami |
10HP |
Water Commander: A1 |
+1HP |
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Mami: There
you are! I've been looking for you! Mami: Well, I'm a hidden character--pretty cool, huh? Bomberman: I guess so... Mami: Come on! Let's go, you and me, one-on-one! Mami: Oh--by the way, you won't be able to use the menus, OK? Bomberman: What!? OK, I'm ready, I guess. Let's go! |
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Despite having lots of health, Mami is harmless, being a girl and all (lol video game stereotypes); the most danger you face is entering without a weapon (or entering with the Landmine, as it's useless against her), as you'll have to reset. She wanders around, and when close, hits you with a hammer, but that only stuns you and deals no damage. I guess that's more of a danger if a bomb of yours is nearby. When she's down to 4HP, she begins shovelling the arena for Mini-hearts, but doesn't know to move out of the way if you block her path with bombs. Easy victory. |
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Ruisha |
10HP |
Electro Commander: C2 |
+1HP |
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Ruisha: Well,
well--fancy meeting you here! Ruisha: Oh, a little of this and a little of that. You know, out adventuring. Ruisha: There's so many interesting people here--I'm having so much fun! Bomberman: Interesting people? You mean the monsters? Ruisha: Yes, them! Anyway, as long as I'm here, would you like to duel? Ruisha: I knew you would want to! Let's get started! Bomberman: Whoa! Wait just a minute! I didn't... Ruisha: Ready? Here we go... Bomberman: Wait! I have a question: I don't suppose I can use menus here either? Ruisha: Of course not! Ready? Here we go! |
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Ruisha is more of a challenge than Mami; namely by the fact she can actually attack. Ruisha walks around, plants two Poison Bombs with huge blast radius, and jumps when they explode. She'll react the same to your bombs as well. The trick is to mess up her routine: Try and time your bomb placement so it will explode after hers explode, so when she lands she'll land in your blast (and teleport to another part of the room). Or you can go the easy way and just bring a Remote Control with you and explode your bombs whenever. |
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Deral |
10HP |
Hurricommander: C3 |
+1HP |
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Deral: Ho ho ho ho! You may not have realised it,
Deral: but the real star of the game is me! Deral: Hm? Are you still here? Shoo! I'm the star now! Bomberman: No, you're not! This is my game--I'm the main character! Deral: Well! You don't have to get all upset about it! Tell you what-- Deral: if you can beat me, I'll let you be the star of the game, all right? Bomberman: Like I've been trying to tell you, I already AM the star! Deral: I've had just about enough of you! Are you ready to settle this? Bomberman: Um, what about using the menus... Deral: No! No, you can't use any menus! Bomberman: I thought so...OK, then, here we go! |
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This chick is fast. She barrels around the room, occasionally teleporting, dropping bombs and usually picking them up and throwing them at you. However, she's extraordinarily dippy, and has a habit of getting caught in her own explosions or running straight into yours. You can easily just sit in the corner and fly all the time and she'll just blow herself up. Another easy win. |
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