Information

 

TITLE:

Bomberman Quest

ボンバーマンクエスト

CONSOLE:

Game Boy Color

GENRE:

Traditional (destroy all enemies), adventure

PLAYERS:

1 to 2 (battle only)

DEVELOPER:

Hudson

PUBLISHERS:

Hudson (Japan, Europe)

Electro Brain (USA)

RELEASES:

24th December 1998 (Japan)

November 1999 (USA)

1999 (Europe)

WEBSITE:

Hudson site,

 

Box art

[large image needed]

Japanese box

American box

European box

 

Story

Once upon a time, in a galaxy far away... Bomberman was piloting the Bomber Shuttle, carrying monsters he'd fought and captured to Planet Bomber. Suddenly, the shuttle began to shake violently as a powerful force began to rip the Bomber Shuttle's engines from its hull! Before Bomberman cold react, the engines had been stolen! The Bomber Shuttle was forced to make an emergency landing on a nearby planet, and on top of that, all the monsters on board took this opportunity to escape. It was then that Bomberman discovered this was all the work of the mysterious Four Commanders!
Will Bomberman be able to recapture all the escaped monsters? Can he defeat the Four Commanders? Will he be able to get back to Planet Bomber? Bomberman needs your help! Are you up to the challenge?

from Bomberman Quest English manual

 

Through the vastness of space flies the Bomber Shuttle, piloted by our hero, Bomberman! The shuttle is filled with the monsters he has caught, to be taken to Planet Bomber and imprisoned.

Suddenly, the shuttle is attacked by four mysterious lights! The lights surround the Bomber Shuttle... And steal all four of its engines!

Taking advantage of the situation, all the monsters escape from their cells! Without its engines, the shuttle loses all power... And crash-lands on an unknown planet...

The newly freed monsters begin to attack the residents of that Planet, throwing the cities into panic!

After awakening, Bomberman realised what he must do: In order to save the planet, he would have to recapture all the escaped monsters!

from Bomberman Quest intro (English)

 

Gameplay details

The game features four Zones, each with one of the Four Commanders ruling over them. The ultimate goal is to defeat the Commander of each zone - doing so will open up the next Zone. Defeating a Commander restores an engine to Bomberman's shuttle; once all four are restored, he can return to space, but you won't get the best ending if you haven't recaptured all the enemies.

Rather than scrolling maps, Bomberman Quest has static maps, meaning a screen can only host one enemy. In theory, this allows enemies to have more involving battle strategies, but a lot of them are still fairly simple. Along the way Bomberman can collect items, either from enemies or by other means. Some items are essential to defeating certain enemies or exploring new areas, while some are merely for variety. Items range from weapons and tools (Bomberman can equip two at once), armour (only one can be worn at a time), bomb components (fuse a Flame to a bomb to increase its flame length, or fuse another item to an Explosive Core to create a new bomb), and one-time-use items (health refills, for instance).

There is also a 2-player Battle mode available, wherein both players choose items from their own save file and duel.

 

Unused materials

Two unused mugshots for Bomberman, one of which is the same as the final but with the addition of shading. Given the small size of it and the complications of given a sprite more than three or four colours, they probably used the final one simply because it wouldn't look ugly. Good choice.

Pump only appears as a bizarre character bouncing on top of your shuttle when the game is finished, though it looks like you were meant to fight her as well at one point. She has no mugshot, however, so clearly the plans didn't get that far.

This frame of Hurricommander appears for a split second as the fight begins, before he floats into the air. That's kind of like being unused, right?

Also not unused, but duplicates of Mami, Reuishia and Deral's front-facing sprites are found amongst those of the people in Peace Town, implying they were appear there at some point, presumably after you had beaten them.

 

Regional changes

The Japanese version, in traditional RPG manner, has text spelt out slowly and can only be sped up by holding the A Button. The English release scraps that and just has it appear all at once.

The Japanese version uses text prominently on the pause menu buttons with the imagery only as a highlight, but the English version made it all picture driven.

The European version includes French and German translations that use new uppercase fonts (only the movie scenes such as the intro and ending use lowercase).

 

Screenshots

 

Downloads

American manual: [download]

Thanks to DragonBomber for the scans!

European manual: [download]

 

Credits