Items
The items Bomberman collects are split into four categories: Weapons, Armours, Bomb Components, and Items.
Yeah, Weapons is a bad name since they're not all weapons. You can have two weapons equipped at once, one to A and one to B, and only two bombs can be on screen at once.
Bombs with cross style explosions only damage things on the ground, whereas circular explosion bombs can damage anything (on ground or airborne). Thus when I suggest using Flak Bombs, that means anything with a circular explosion.
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Normal Bomb |
Goes off in a + pattern. Your default weapon, and will be definitely used the most. [Location: You start with it] |
Ice Bomb |
Anyone caught in its blast is frozen for a short time. Quite handy, and is used to defeat Grein. Cross style bomb. [Location: Ice Shard + Explosive Core] |
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Poison Bomb |
Anyone caught in its blast moves slower for a short time. A cross style bomb. [Location: Poison Ivy + Explosive Core] |
Short-fused Bomb |
Bomb that goes off faster than a normal bomb. Only "bobs" once before exploding. A cross style bomb. [Location: Clock + Explosive Core] |
|
Long-fused Bomb |
Bomb that goes off slower than a normal bomb. "Bobs" eight times before exploding. A cross style bomb. [Location: Clock + Explosive Core] |
Rubber Bomb |
Bomb that bounces when thrown. By "bounces", it means goes an extra tile, sometimes in a different direction, when thrown or kicked. A cross style bomb. [Location: Rubber + Explosive Core] |
|
Wide-range Bomb |
Bomb with a blast radius that gets larger the longer it is held. It takes far too long to become a length of any use, in all honesty. A cross style bomb. [Location: Gotten from Balballoon] |
Skull Bomb |
Blast produces various effects for a short time in those caught in the blast. These effects include either freezing them or slowing them down. Cross style bomb. [Location: Skull + Explosive Core] |
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Landmine |
Bomb that goes off when stepped on by a monster (but not Bomberman). Immeasurably useful. Lasts three seconds before expiring. Don't bother increasing its flame length. Cross style bomb. [Location: Gotten from Kurin] |
Flak Bomb |
Bomb that also affects flying monsters. Useful until you realise all other circular explosion bombs affect flying monsters. [Location: Gotten from Shelterine] |
|
Homing Bomb |
Bomb that chases after nearest monster when kicked or thrown. Kicking it is pretty pointless, since it moves slow, but throwing is pretty good. Circular explosion. [Location: Gotten from Pinokion] |
Speed Bomb |
Weighs less than other bombs so can be kicked or thrown further. It's pretty pointless, really, except for one puzzle. Circular explosion. [Location: F3] |
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Aqua Bomb |
Bomb that can be used underwater. Circular explosion. [Location: Gotten from Krabbler] |
Robot Bomb |
Bomb that can be moved as long as the button is held down. It moves slow and has a circular explosion, and you're motionless while using it. You can imagine how useful that is. [Location: Show cards to man in E5] |
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Right Bomb |
Bomb that curves to the right when kicked or thrown. I honestly can't see where this would be useful. Circular explosion. [Location: Boomerang + Explosive Core] |
Left Bomb |
Bomb that curves to the left when kicked or thrown. Ditto. [Location: Boomerang + Explosive Core] |
|
Yo-yo |
Can be used to move bombs. I guess this would be useful if you misplaced your bomb, but that's all I can think of. [Location: Gotten from Burol] |
!? |
Press the button to see Bomberman dance! Dance in front of the Bomberman statues, and you'll be rewarded with items. [Location: Gotten from Devil Ant] |
|
Shovel |
Used for digging holes. Sometimes you might find a Mini-heart! See the Cheats section for what you can dig up. [Location: Gotten from Digadug] |
Shield |
Protects Bomberman from arrows launched by traps. Why bother when you can just jump or fly over them? [Location: Gotten from Trent] |
|
Gauntlets |
Allows Bomberman to throw bombs as well as knock out nearby enemies. It's essentially a close range Yo-yo and Tackle Belt in one. And it's clearly boxing gloves, not gauntlets. [Location: Gotten from Yeti] |
Wings |
Allow Bomberman to fly for a limited time. Definitely one of the more useful abilities. There's no reason to use the Jump Shoes once you've got this. [Location: Gotten from Jackenboxx] |
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Jump Shoes |
Allow Bomerman to jump. Useful at first, but totally redundant once you've got the wings. [Location: Gotten from Curansee] |
Dash Shoes |
Allow Bomberman to walk faster as long as the button is held. A truly optional item, but I love it. Mostly used for running over collapsing tiles. [Location: Gotten from Onil] |
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Power Gloves |
Allow Bomberman to pick up and throw bombs and monsters. Only certain monsters, though. [Location: Gotten from Mechabomb] |
Hammer |
Used to pound nails and can be used to knock out monsters. The Gauntlets are better for close-range knocking out imo. [Location: Gotten from Despider] |
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Remote Control |
Bombs become remote control bombs--push the button to detonate them. Annoyingly, you have to have this and a bomb equipped, or else you'll just have a detonator for nothing. Also, both bombs detonate at once, instead of in order of placement. [Location: Hurricommander: A3] |
Tackle Belt |
By activating the switch on this belt, Bomberman can stun monsters by ramming into them. The description is wonky, but hold the button and he sprints forward, stunning monsters and can also push buttons. [Location: Gotten from Borey] |
Armours can be used again and again, but you can only use one at a time.
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Silver Armour |
Reduces all damage by half when worn. You should keep it on all the time unless you need something else. [Location: E1] |
Gold Armour |
Reduces all damage by three-fourths while worn. Needless to say, the Silver Armour is worthless when you have this. [Location: H8 (Glasses)] |
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Platinum Armour |
Protects Bomberman from the effects of Ice Bombs, Poison Bombs, and Skull Bombs. Only useful in battle mode. [Location: Gotten from Pygmin] |
Teleport Armour |
Teleports Bomberman to a random location when he is damaged. A completely random item, except for how some small areas are inaccessible without it (they usually have hidden items). [Location: H5] |
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Steel Shoes |
Very heavy shoes that prevent Bomberman from being thrown by enemies. Use it for puzzles. I can't imagine it being very useful in battle mode. [Location: C3 of Water Commander's lair] |
Sneakers |
Increase Bomberman's walking speed. It does free up a space so you don't need the Dash Shoes, but it's slower than them. [Location: Gotten from Torton] |
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Rocket Shoes |
Greatly increase Bomberman's walking speed. These match the speed of the Dash Shoes. But what's an extra item slot compared to wearing armour? [Location: G3 (Glasses)] |
Combat Boots |
Allow Bomberman to kick bombs. Be careful-- kicked bombs can't be stopped! The distance they are kicked seems to fluctuate. It ranges from just one tile to the other side of the screen. [Location: B1] |
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Safety Shoes |
Protects Bomberman from all dangerous surfaces. Dangerous surfaces, so no, you can't walk over pits or water. [Location: Gotten from Ghostey] |
Glasses |
Allows Bomberman to see hidden items while worn. Why is it called Glasses when it's clearly a monocle? [Location: Gotten from Crystal Demon] |
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Power Bracelets |
Allows Bomberman to move rocks. Puzzle item. [Location: Field: Aquatic Mine] |
Scuba Gear |
Allows Bomberman to move freely underwater. And move freely on top of water. [Location: Gotten from Grein] |
|
Helmet |
Protects Bomberman from falling rocks and from being knocked out. You can get past falling rocks if you're fast, but it never hurts to have protection. [Location: Gotten from Gargoyle] |
Lamp |
Allows Bomberman to see in dark places. Amusingly, it doesn't light up the cave in G1. See the Misc. section, for a tip on ignoring the need for this item. Mostly. [Location: Beach Cave1] |
|
Full Fire |
Increases bomb firepower to maximum for as long as it is attached. Essentially a replacement for using Flames. [Location: Gotten from Full Fire] |
Leather Armour |
Halves damage dealt by Chaos Bomber. He's such a big cheese he gets an armour dedicated to only his attacks. [Location: Gotten from Walking Hat] |
Bomb Components are used to enhance or create new bombs, and are all one-time use.
|
Rubber |
Using this with the Explosive Core gets you the fairly useless Rubber Bomb. [Location: Gotten from Blobby, Forest Cave A] |
Clock |
This, fused with an Explosive Core, can get you one of two bombs: The Long-Fused Bomb, and the Short-Fused Bomb.* [Location: G1, gotten from Seeballon, A5 (!?), A1 (Glasses)] |
|
Ice Shard |
The Ice Shard fused with the Explosive Core leaves you with the handy Ice Bomb. [Location: Gotten from Iceal, C6 (dig)] |
Poison Ivy |
Combining this with an Explosive Core nets you the Poison Bomb. [Location: Dig in the very bottom left of G6, gotten from Snaky] |
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Boomerang |
The Boomerang is another component with multiple results; the Right Bomb and Left Bomb.* [Location: Gotten from Gell, E7 (dig), B8] |
Skull |
The Skull maintains it's negative effect by getting you the Skull Bomb. [Location: Gotten from Killer Moth, B6 (dig)] |
|
Explosive Core |
You can't make a bomb without this! [Location: Gotten from all Commanders, Radiobomb Jr., Baddo, Hippity-Hop ; C4 (dig), G1 (use !?)] |
Flame |
When combined with bombs will lengthen their distance (cross style bombs) or increase the amount of time the explosion lasts (circular explosion bombs). [Location: Gotten from Tinklebear, Hoopster, Flyball, Puuyan, Mad Flower, Ballom, Parse; D4 (dig)] |
Items are all one-time use items, except for the Flute, and you can only have one of them in your inventory, so be careful.
|
Armored Jacket |
Make Bomberman invulnerable for a short time. In other games this only protects from you enemies, so it's a good deal. It lasts for around 15 seconds. [Location: Gotten from Skullhead, C5 (Glasses)] |
Stopwatch |
Stops traps for a short time. Note that it says it stops traps, not enemies. Yeah, it's just about pointless. It doesn't help matters that it only stops traps for around 5 to 6 seconds. [Location: Gotten from Fruity, B3 (!?)] |
|
Flute |
Returns Bomberman to shuttle when used. You can do that as many times as you want, wherever you want; even in boss battles (excluding Chaos Bomber)! But why is it called a Flute when it's clearly an Ocarina? [Location: You start with it.] |
Heart
Mini-heart |
Restores up to three health. These are always handy to have. [Location: Any enemy you've beaten before] Mini-hearts only refill one unit of health, but can be found just about anywhere if you dig. [Location: Anywhere, using the Shovel] |
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Full Heart |
Restores health to max level. These are even better. Full health! The bad part is that they're very rare, and only come from certain enemies. [Location: Gotten from Pengy, Sandey, F7] |
White Card |
Trading card with a picture of Bomberman White. One third of the only fetch quest in the game. [Location: Gotten from Archer] |
|
Black Card |
Trading card with a picture of Bomberman Black. And another third. [Location: Gotten from Matango] |
Honey Card |
Trading card with a picture of a pretty woman. And the last part. Once you've got them all, show them to the old man on E5, the lower right of Peace Town, and he'll give you the Robot Bomb. [Location: Gotten from Shadow Knight] |
* The two Bomb Components which can get you two bombs, the Clock and Boomerang, seem to have some programming errors. When I tried to get the Short-Fused Bomb after I had the Long-Fused Bomb, sometimes I just got more Long-Fused ones. I recommend saving before you try to fuse the pieces, and maybe equip and lay a bomb before talking to the man.